Closed lumagatto closed 2 years ago
Thanks for suggestions
New update (also backported to 1.16): https://github.com/spoorn/SpoornWeaponAttributes/commit/7f19a4220b1b527901af7d783308db04c9393789
Added expression type strings for various durations, and freeze mechanic.
Didn't change lightning strike or explosive though as those 2 effects are more impactful/unique than the others and I want them to be a flat enhancement rather than scaling to prevent over/underpowered weapons.
You should be able to disable extra damage by setting maxDamage to 0
If you have more ideas feel free to suggest, or even add them yourselves via a pull request
👍 👍
These are suggestions regarding how weapon effects could change depending on how high attributes are, instead of only damage dealt changing..
Also a config option to disable certain attributes from doing extra damage would be appreciate :)