spritebuilder / SpriteBuilder

Objective-C Game Development Suite
http://www.spritebuilder.com/
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Position of physics bodies changes when user attach both of them with a CCPhysicsDistance Joint. #1570

Closed Shahidwerplay closed 9 years ago

Shahidwerplay commented 9 years ago
  1. Launch Application.
  2. Create a project.
  3. Drag and drop a PhysicsNode.
  4. Drag and drop two physics bodies under the physicsNode. Make one of them static and other one dynamic
  5. Drag and drop a CCPhysics Distance joint and attach its ends with both physics bodies.
  6. Publish the project and build and run it on XCode.

    --Result: Position of physics bodies changes when user attach both of them with a CCPhysicsDistance Joint.

SB Version: Latest Develop Branch (2.0) SB Revision: 4fd68fb2bf Mac OS 10.10.0 XCode 6.1

Video Link:https://drive.google.com/file/d/0B5-RfBatv-b8WXFrQnhyT0FNZHM/view?usp=sharing

sana20 commented 9 years ago

This issue is fixed.

Mac OS X: 10.10.1 XCode: 6.1. Latest Develop branch SB Version (2.0) SB Revision: 02eedd1