Open Cosmoros-git opened 6 years ago
I am trying to hide a ton of useless stuff in NEI, but for some reason it negates to.... Here is the code. (Line 31 isnt liked by the minetweaker) import mods.nei.NEI; NEI.hide(<BuildCraft|Transport:pipeFacade:>); NEI.hide(<ForgeMicroblock:microblock:>); NEI.hide(<Forestry:butterflyGE:>); NEI.hide(<Forestry:pollenFertile:>); NEI.hide(<Forestry:serumGE:>); NEI.hide(<Forestry:caterpillarGE:>); NEI.hide(<ExtraTiC:crossbar:>); NEI.hide(<ExtraTiC:frypanHead:>); NEI.hide(<ExtraTiC:hammerHead:>); NEI.hide(<ExtraTiC:knifeBlade:>); NEI.hide(<ExtraTiC:lumberaxeHead:>); NEI.hide(<ExtraTiC:mediumGuard:>); NEI.hide(<ExtraTiC:scytheHead:>); NEI.hide(<ExtraTiC:shovelHead:>); NEI.hide(<ExtraTiC:swordBlade:>); NEI.hide(<ExtraTiC:toolrod:>); NEI.hide(<ExtraTiC:toughbind:>); NEI.hide(<ExtraTiC:toughrod:>); NEI.hide(<ExtraTiC:shuriken:>); NEI.hide(<ExtraTiC:BowLimb:>); NEI.hide(<ExtraTiC:CrossbowLimb:>); NEI.hide(<ExtraTiC:CrossbowBody:>); NEI.hide(<ExtraTiC:Blot:>); NEI.hide(<ExtraTiC:chiselHead:>); NEI.hide(<ExtraTiC:chunk:>); NEI.hide(<ExtraTiC:excavatorHead:>); NEI.hide(<ExtraTiC:fullGuard:>); NEI.hide(<ExtraTiC:largeGuard:>); NEI.hide(<ExtraTiC:largeSwordBlade:>); NEI.hide(<ExtraUtilities:drum:>); NEI.hide(<ExtraTrees:door:>); NEI.hide(<ExtraTrees:doubleSlab:>); NEI.hide(<ExtraTrees:fence:>); NEI.hide(<ExtraTrees:gate:>); NEI.hide(<ExtraTrees:planks:>); NEI.hide(<ExtraTrees:slab:>); NEI.hide(<ExtraTrees:stairs:>); NEI.hide(<ExtraTrees:stainedglass:>); NEI.hide(<ExtraTrees:log:>); NEI.hide(<ExtraTrees:panel:>); NEI.hide(<ExtraTiC:largeplate:>); NEI.hide(<ForbiddenMagic:MobCrystal:>); NEI.hide(<Forestry:planksFireproof:>); NEI.hide(<Forestry:slabsFireproof:>); NEI.hide(<Forestry:stairsFireproof:>); NEI.hide(<Forestry:fencesFireproof:>); NEI.hide(<Forestry:leaves:>); NEI.hide(<Forestry:beehives:>); NEI.hide(<Forestry:slabsDoubleFireproof:>); NEI.hide(<Forestry:logs:>); NEI.hide(<Forestry:planks:>); NEI.hide(<Forestry:slabs:>); NEI.hide(<Forestry:slabsDouble:>); NEI.hide(<Forestry:fences:>); NEI.hide(<Forestry:stairs:>); NEI.hide(<Forestry:logsFireproof:>); NEI.hide(<Forestry:beeDroneGE:>); NEI.hide(<Forestry:beeLarvaeGE:>); NEI.hide(<Genetics:serumArray:>); NEI.hide(<Genetics:serum:>); NEI.hide(<Mystcraft:page:>); NEI.hide(<Mekanism:PlasticFence:>); NEI.hide(<TConstruct:mattock:>); NEI.hide(<TConstruct:broadsword:>); NEI.hide(<TConstruct:frypan:>); NEI.hide(<TConstruct:battlesign:>); NEI.hide(<TConstruct:chisel:>); NEI.hide(<TConstruct:lumberaxe:>); NEI.hide(<TConstruct:scythe:>); NEI.hide(<TConstruct:cleaver:>); NEI.hide(<TConstruct:excavator:>); NEI.hide(<TConstruct:hammer:>); NEI.hide(<TConstruct:battleaxe:>); NEI.hide(<TConstruct:toolRod:>); NEI.hide(<TConstruct:pickaxeHead:>); NEI.hide(<TConstruct:shovelHead:>); NEI.hide(<TConstruct:binding:>); NEI.hide(<TConstruct:toughBinding:>); NEI.hide(); NEI.hide(); NEI.hide(<TConstruct:swordBlade:>); NEI.hide(<TConstruct:wideGuard:>); NEI.hide(<TConstruct:handGuard:>); NEI.hide(<TConstruct:pickaxe:>); NEI.hide(<TConstruct:hatchet:>); NEI.hide(<TConstruct:longsword:>); NEI.hide(<TConstruct:rapier:>); NEI.hide(<TConstruct:dagger:>); NEI.hide(<TConstruct:crossbar:>); NEI.hide(<TConstruct:shovel:>); NEI.hide(<TConstruct:scytheBlade:>); NEI.hide(<TConstruct:broadAxeHead:>); NEI.hide(); NEI.hide(<TConstruct:largeSwordBlade:>); NEI.hide(<TConstruct:hammerHead:>); NEI.hide(); NEI.hide(<TConstruct:buckets:>); NEI.hide(); NEI.hide(<TConstruct:fletching:>); NEI.hide(<TConstruct:arrowhead:>); NEI.hide(); NEI.hide(<TConstruct:BowLimbPart:>); NEI.hide(<TConstruct:CrossbowLimbPart:>); NEI.hide(<TConstruct:CrossbowBodyPart:>); NEI.hide(<TConstruct:BoltPart:>); NEI.hide(<TConstruct:helmetWood:>); NEI.hide(<TConstruct:cutlass:>); NEI.hide(<TConstruct:potionLauncher:>); NEI.hide(<TConstruct:toolShard:>); NEI.hide(<TConstruct:knifeBlade:>); NEI.hide(<TConstruct:fullGuard:>); NEI.hide(<TConstruct:frypanHead:>); NEI.hide(); NEI.hide(<TConstruct:chiselHead:>); NEI.hide(<TConstruct:hatchetHead:>); NEI.hide(<TConstruct:ThrowingKnife:>); NEI.hide(<TConstruct:arrowhead:>); NEI.hide(<TConstruct:fletching:>); NEI.hide(<TConstruct:ShurikenPart:>); NEI.hide(<TConstruct:BowLimbPart:>); NEI.hide(<TConstruct:Javelin:>); NEI.hide(<TConstruct:Crossbow:>); NEI.hide(<TConstruct:ShortBow:>); NEI.hide(<TConstruct:ArrowAmmo:>); NEI.hide(<TConstruct:Cast:>); NEI.hide(<TConstruct:Pattern:>); NEI.hide(<TConstruct:Boneana:>); NEI.hide(<TConstruct:gearCast:>); NEI.hide(<TConstruct:CrossbowLimbPart:>); NEI.hide(<TConstruct:CrossbowBodyPart:>); NEI.hide(<TConstruct:BoltAmmo:>); NEI.hide(<TConstruct:Pattern:>); NEI.hide(<TConstruct:BoltPart:>); NEI.hide(<TConstruct:Shuriken:>); NEI.hide(<TConstruct:ThrowingKnife:>); NEI.hide(<ThaumicTinkerer:mobAspect:>); NEI.hide(<Thaumcraft:blockFluxGoo:>); NEI.hide(<Thaumcraft:blockFluxGas:>); NEI.hide(<Thaumcraft:blockFluidDeath:>); NEI.hide(<Thaumcraft:blockFluidPure:>); NEI.hide(<Thaumcraft:ItemWispEssence:>); NEI.hide(<Thaumcraft:ItemEssence:>); NEI.hide(<ThaumicHorizons:spawnerEgg:>); NEI.hide(<appliedenergistics2:item.ItemFacade:*>);
okey after line 108 it sends u to hell and negates to work.... (or 109...)
Use pastebin.com instead of pasting over a hundred lines of code into the issue, please.
I am trying to hide a ton of useless stuff in NEI, but for some reason it negates to.... Here is the code. (Line 31 isnt liked by the minetweaker) import mods.nei.NEI; NEI.hide(<BuildCraft|Transport:pipeFacade:>); NEI.hide(<ForgeMicroblock:microblock:>); NEI.hide(<Forestry:butterflyGE:>); NEI.hide(<Forestry:pollenFertile:>); NEI.hide(<Forestry:serumGE:>); NEI.hide(<Forestry:caterpillarGE:>); NEI.hide(<ExtraTiC:crossbar:>); NEI.hide(<ExtraTiC:frypanHead:>); NEI.hide(<ExtraTiC:hammerHead:>); NEI.hide(<ExtraTiC:knifeBlade:>); NEI.hide(<ExtraTiC:lumberaxeHead:>); NEI.hide(<ExtraTiC:mediumGuard:>); NEI.hide(<ExtraTiC:scytheHead:>); NEI.hide(<ExtraTiC:shovelHead:>); NEI.hide(<ExtraTiC:swordBlade:>); NEI.hide(<ExtraTiC:toolrod:>); NEI.hide(<ExtraTiC:toughbind:>); NEI.hide(<ExtraTiC:toughrod:>); NEI.hide(<ExtraTiC:shuriken:>); NEI.hide(<ExtraTiC:BowLimb:>); NEI.hide(<ExtraTiC:CrossbowLimb:>); NEI.hide(<ExtraTiC:CrossbowBody:>); NEI.hide(<ExtraTiC:Blot:>); NEI.hide(<ExtraTiC:chiselHead:>); NEI.hide(<ExtraTiC:chunk:>); NEI.hide(<ExtraTiC:excavatorHead:>); NEI.hide(<ExtraTiC:fullGuard:>); NEI.hide(<ExtraTiC:largeGuard:>); NEI.hide(<ExtraTiC:largeSwordBlade:>); NEI.hide(<ExtraUtilities:drum:>); NEI.hide(<ExtraTrees:door:>); NEI.hide(<ExtraTrees:doubleSlab:>); NEI.hide(<ExtraTrees:fence:>); NEI.hide(<ExtraTrees:gate:>); NEI.hide(<ExtraTrees:planks:>); NEI.hide(<ExtraTrees:slab:>); NEI.hide(<ExtraTrees:stairs:>); NEI.hide(<ExtraTrees:stainedglass:>); NEI.hide(<ExtraTrees:log:>); NEI.hide(<ExtraTrees:panel:>); NEI.hide(<ExtraTiC:largeplate:>); NEI.hide(<ForbiddenMagic:MobCrystal:>); NEI.hide(<Forestry:planksFireproof:>); NEI.hide(<Forestry:slabsFireproof:>); NEI.hide(<Forestry:stairsFireproof:>); NEI.hide(<Forestry:fencesFireproof:>); NEI.hide(<Forestry:leaves:>); NEI.hide(<Forestry:beehives:>); NEI.hide(<Forestry:slabsDoubleFireproof:>); NEI.hide(<Forestry:logs:>); NEI.hide(<Forestry:planks:>); NEI.hide(<Forestry:slabs:>); NEI.hide(<Forestry:slabsDouble:>); NEI.hide(<Forestry:fences:>); NEI.hide(<Forestry:stairs:>); NEI.hide(<Forestry:logsFireproof:>); NEI.hide(<Forestry:beeDroneGE:>); NEI.hide(<Forestry:beeLarvaeGE:>); NEI.hide(<Genetics:serumArray:>); NEI.hide(<Genetics:serum:>); NEI.hide(<Mystcraft:page:>); NEI.hide(<Mekanism:PlasticFence:>); NEI.hide(<TConstruct:mattock:>); NEI.hide(<TConstruct:broadsword:>); NEI.hide(<TConstruct:frypan:>); NEI.hide(<TConstruct:battlesign:>); NEI.hide(<TConstruct:chisel:>); NEI.hide(<TConstruct:lumberaxe:>); NEI.hide(<TConstruct:scythe:>); NEI.hide(<TConstruct:cleaver:>); NEI.hide(<TConstruct:excavator:>); NEI.hide(<TConstruct:hammer:>); NEI.hide(<TConstruct:battleaxe:>); NEI.hide(<TConstruct:toolRod:>); NEI.hide(<TConstruct:pickaxeHead:>); NEI.hide(<TConstruct:shovelHead:>); NEI.hide(<TConstruct:binding:>); NEI.hide(<TConstruct:toughBinding:>); NEI.hide();
NEI.hide();
NEI.hide(<TConstruct:swordBlade:>);
NEI.hide(<TConstruct:wideGuard:>);
NEI.hide(<TConstruct:handGuard:>);
NEI.hide(<TConstruct:pickaxe:>);
NEI.hide(<TConstruct:hatchet:>);
NEI.hide(<TConstruct:longsword:>);
NEI.hide(<TConstruct:rapier:>);
NEI.hide(<TConstruct:dagger:>);
NEI.hide(<TConstruct:crossbar:>);
NEI.hide(<TConstruct:shovel:>);
NEI.hide(<TConstruct:scytheBlade:>);
NEI.hide(<TConstruct:broadAxeHead:>);
NEI.hide();
NEI.hide(<TConstruct:largeSwordBlade:>);
NEI.hide(<TConstruct:hammerHead:>);
NEI.hide();
NEI.hide(<TConstruct:buckets:>);
NEI.hide();
NEI.hide(<TConstruct:fletching: >);
NEI.hide(<TConstruct:arrowhead:>);
NEI.hide();
NEI.hide(<TConstruct:BowLimbPart: >);
NEI.hide(<TConstruct:CrossbowLimbPart:>);
NEI.hide(<TConstruct:CrossbowBodyPart:>);
NEI.hide(<TConstruct:BoltPart:>);
NEI.hide(<TConstruct:helmetWood:>);
NEI.hide(<TConstruct:cutlass:>);
NEI.hide(<TConstruct:potionLauncher:>);
NEI.hide(<TConstruct:toolShard:>);
NEI.hide(<TConstruct:knifeBlade:>);
NEI.hide(<TConstruct:fullGuard:>);
NEI.hide(<TConstruct:frypanHead:>);
NEI.hide();
NEI.hide(<TConstruct:chiselHead:>);
NEI.hide(<TConstruct:hatchetHead:>);
NEI.hide(<TConstruct:ThrowingKnife:>);
NEI.hide(<TConstruct:arrowhead:>);
NEI.hide(<TConstruct:fletching:>);
NEI.hide(<TConstruct:ShurikenPart:>);
NEI.hide(<TConstruct:BowLimbPart:>);
NEI.hide(<TConstruct:Javelin:>);
NEI.hide(<TConstruct:Crossbow:>);
NEI.hide(<TConstruct:ShortBow:>);
NEI.hide(<TConstruct:ArrowAmmo:>);
NEI.hide(<TConstruct:Cast:>);
NEI.hide(<TConstruct:Pattern:>);
NEI.hide(<TConstruct:Boneana:>);
NEI.hide(<TConstruct:gearCast:>);
NEI.hide(<TConstruct:CrossbowLimbPart:>);
NEI.hide(<TConstruct:CrossbowBodyPart:>);
NEI.hide(<TConstruct:BoltAmmo:>);
NEI.hide(<TConstruct:Pattern:>);
NEI.hide(<TConstruct:BoltPart:>);
NEI.hide(<TConstruct:Shuriken:>);
NEI.hide(<TConstruct:ThrowingKnife:>);
NEI.hide(<ThaumicTinkerer:mobAspect:>);
NEI.hide(<Thaumcraft:blockFluxGoo:>);
NEI.hide(<Thaumcraft:blockFluxGas:>);
NEI.hide(<Thaumcraft:blockFluidDeath:>);
NEI.hide(<Thaumcraft:blockFluidPure:>);
NEI.hide(<Thaumcraft:ItemWispEssence:>);
NEI.hide(<Thaumcraft:ItemEssence:>);
NEI.hide(<ThaumicHorizons:spawnerEgg:>);
NEI.hide(<appliedenergistics2:item.ItemFacade:*>);