stardew-access / stardew-access

An accessibility mod for Stardew Valley with screen reader and keyboard only support!
GNU General Public License v3.0
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Giant crops are unrecognized (unknown resource clump 0) #435

Open TPodtepa opened 3 months ago

TPodtepa commented 3 months ago

I just got my first giant crop, pumpkins. However, the game shows this when I try walking into the crop space: Unknown Resource Clump 0 Seeing it under resource clumps shows the same thing. I am not sure if this is displayed for every giant crop type as I have not seen any others as of yet, but I would assume it is a safe bet.

shadowkoneko commented 3 months ago

Hi, I'm trying to reproduce this issue. Will you DM me on discord so we can discuss this further?

TPodtepa commented 3 months ago

Hi, There isn't much more information I can give you about this issue, to be honest. My crops grew normally, I'm not using any mods that touch my crops directly. Longer Days yes, but that shouldn't matter as far as I can tell. I had large sections devoted entirely to pumpkins, watered by iridium sprinklers. When I did get a giant crop, it showed up as "Unknown Resource Clump 0" when I tried walking into the tile (it blocked me of course), as well as under the resource clumps category. Chopping it with an axe gave me pumpkins as expected. I have been trying to get other giant crops to see if I can reproduce the issue with things other than pumpkins, but no luck as of yet. I was, and still am, using the stable release of Stardew Access that I nabbed in November.

shadowkoneko commented 3 months ago

So, I tried reproducing this on the latest Stardew Access version however I was unable to do so. I believe it's fixed. I would recommend grabbing the latest test version of Stardew Access from the Playability server. Hopefully that issue should go away. Let us know. :)

TPodtepa commented 3 months ago

I grabbed stardew-access 1.6.0-beta.6.6 to test. Assuming that's the latest as of this post. The issue still persists though, and I can now confirm that it does not just apply to giant pumpkins. I even removed all mods but for the essentials in case one of those was somehow tweaking it.

My test method, since waiting for a natural crop takes too long: After loading the game and leaving my farmhouse on a new day, I type each of these into the console: debug spreaddirt debug spreadseeds 474 debug water debug growcrops 15 The seed ID 474 is cauliflower since it's currently spring for me. You can replace with the seed ID for melon, pumpkin or powdermelon if you are in a different season (list_items seed to get the one you want). Then I go down to the resource clumps category, and it's right there. Resource clumps, Unknown Resource Clump 0 Unknown Resource Clump 0 is South 35 at 51-48, player at 64-15 Large Stump Large Stump is West 61 at 5-32, player at 64-15