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stephen-hqxu
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superterrainplus
SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.
MIT License
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Possible optimisation for heightfield terrain texture splatting in shader
#61
stephen-hqxu
opened
1 year ago
0
It's time to move from OpenGL on to Vulkan
#60
stephen-hqxu
opened
1 year ago
0
Do not use unsigned loop counter in device code
#59
stephen-hqxu
opened
1 year ago
0
Use source location library instead of C macros
#58
stephen-hqxu
opened
1 year ago
0
Add support to CUDA 12
#56
stephen-hqxu
opened
1 year ago
0
Test on Mac Please
#55
Aska0526
closed
1 year ago
2
Problem size for single histogram filter
#54
stephen-hqxu
closed
1 year ago
2
Modularise world pipeline memory manager
#53
stephen-hqxu
opened
1 year ago
0
Do not use class when not necessary
#52
stephen-hqxu
closed
1 year ago
2
Allow specifying options from command line
#51
stephen-hqxu
closed
1 year ago
2
Framework for Ray Tracing
#50
stephen-hqxu
closed
2 years ago
0
Shader type usage consistency
#49
stephen-hqxu
closed
2 years ago
1
Remove OpenGL compatibility header
#48
stephen-hqxu
closed
2 years ago
1
Refactor and improve custom exception class
#47
stephen-hqxu
closed
1 year ago
1
Add issue template forms
#46
stephen-hqxu
closed
2 years ago
0
Reduce negative impact due to limited floating point precision
#45
stephen-hqxu
closed
2 years ago
2
Add support for bilateral filter
#44
stephen-hqxu
closed
2 years ago
1
[Resource] Additional resource database
#43
stephen-hqxu
closed
1 year ago
4
Simplify external resource download process
#42
stephen-hqxu
closed
2 years ago
1
Water rendering with global illumination
#41
stephen-hqxu
opened
2 years ago
1
Implementing Photorealistic Water Rendering
#40
stephen-hqxu
closed
2 years ago
1
Spikes and directional artefacts
#39
stephen-hqxu
closed
2 years ago
3
Hard-coded specularity
#38
stephen-hqxu
closed
2 years ago
1
Splatmap border seams
#37
stephen-hqxu
closed
2 years ago
3
Uninitialised memory in terrain shader
#36
stephen-hqxu
closed
2 years ago
1
Terrain seams
#35
stephen-hqxu
closed
2 years ago
2
Object flickering
#34
stephen-hqxu
closed
2 years ago
1
HDR for sky rendering
#33
stephen-hqxu
closed
2 years ago
1
Texture UV scaling
#32
stephen-hqxu
closed
2 years ago
1
Implementing Photorealistic Rendering Engine
#31
stephen-hqxu
closed
2 years ago
0
Merge chunk manager and provider
#30
stephen-hqxu
closed
3 years ago
1
Implementing Texture Utilities for Rule-based Biome-dependent Texture Splatting
#29
stephen-hqxu
closed
3 years ago
1
Engine freezes with certain settings
#28
stephen-hqxu
closed
3 years ago
2
Project migration to C++20
#27
stephen-hqxu
closed
1 year ago
3
Unnecessary #pragma once in source file
#26
stephen-hqxu
closed
3 years ago
1
Namespace refactoring
#25
stephen-hqxu
closed
3 years ago
1
Directory structure
#24
stephen-hqxu
closed
3 years ago
1
Improve exception handling
#23
stephen-hqxu
closed
3 years ago
1
Essential Equipment for Smooth Biome Transition
#22
stephen-hqxu
closed
3 years ago
1
Some general refactoring advice
#21
stephen-hqxu
closed
3 years ago
3
Move CMake configure files out of source
#20
stephen-hqxu
closed
3 years ago
1
Implementing Generalised Biomemap and Heightmap Generator
#19
stephen-hqxu
closed
3 years ago
1
Cut down data usage with triangle strip
#18
stephen-hqxu
closed
3 years ago
1
Normal map border seam
#17
stephen-hqxu
closed
3 years ago
1
CUDA kernel launch configuration
#16
stephen-hqxu
closed
3 years ago
1
Implementing Free-slip Hydraulic Erosion
#15
stephen-hqxu
closed
3 years ago
1
Program crash after VS 2019 update
#14
stephen-hqxu
closed
3 years ago
2
Thread safe chunk classes
#13
stephen-hqxu
closed
3 years ago
1
Setting default template arguments for biome layer
#12
stephen-hqxu
closed
3 years ago
1
First personal camera
#11
stephen-hqxu
closed
3 years ago
1
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