Closed robro closed 9 years ago
Had the same problem, but didn't save the log. Can you also send it to me, will try to fix this.
Sure, here it is.
On Mon, Nov 3, 2014 at 9:36 AM, Alexander Rybakov notifications@github.com wrote:
Had the same problem, but didn't save the log. Can you also send it to me, will try to fix this.
— Reply to this email directly or view it on GitHub https://github.com/stevschmid/track-o-bot/issues/55#issuecomment-61515807 .
Initialize engine version: 4.2.2f1 (20df86865aa0) GfxDevice: creating device client; threaded=0 Direct3D: Version: Direct3D 9.0c [igdumdim32.dll 10.18.10.3345] Renderer: Intel(R) HD Graphics 4600 Vendor: Intel VRAM: 1792 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll into Unity Child Domain
- Completed reload, in 0.056 seconds
Initializing input.
Although this is a rather peculiar/rare occurence, I'll look into this when I have more time.
Please reopen the issue if this still occurs.
I experienced a disconnect at the end of a Priest mirror, in which I won, and got the "Game completed and recorded. Please restart Hearthstone to continue." message. After restarting I checked my track-o-bot profile to see that the game had not been recorded by the app.
I then played another game, this time as Warrior, against another Priest. I won that game as well and upon checking my profile again I saw the Warrior game listed but when I checked the cards played I saw that it listed both the cards played during the Warrior game as well as the Priest game.
See attached image:
I then checked the match history and saw that the plays from both games had been combined into one.
See attached image:
I will e-mail the output_log to you.