stevschmid / track-o-bot

The friendly Hearthstone Tracker
https://trackobot.com
GNU Lesser General Public License v2.1
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Two games combined into one after disconnect #55

Closed robro closed 9 years ago

robro commented 9 years ago

I experienced a disconnect at the end of a Priest mirror, in which I won, and got the "Game completed and recorded. Please restart Hearthstone to continue." message. After restarting I checked my track-o-bot profile to see that the game had not been recorded by the app.

I then played another game, this time as Warrior, against another Priest. I won that game as well and upon checking my profile again I saw the Warrior game listed but when I checked the cards played I saw that it listed both the cards played during the Warrior game as well as the Priest game.

See attached image:

trackobot_combinedgames1

I then checked the match history and saw that the plays from both games had been combined into one.

See attached image:

trackobot_combinedgames2

I will e-mail the output_log to you.

denton commented 9 years ago

Had the same problem, but didn't save the log. Can you also send it to me, will try to fix this.

robro commented 9 years ago

Sure, here it is.

On Mon, Nov 3, 2014 at 9:36 AM, Alexander Rybakov notifications@github.com wrote:

Had the same problem, but didn't save the log. Can you also send it to me, will try to fix this.

— Reply to this email directly or view it on GitHub https://github.com/stevschmid/track-o-bot/issues/55#issuecomment-61515807 .

Initialize engine version: 4.2.2f1 (20df86865aa0) GfxDevice: creating device client; threaded=0 Direct3D: Version: Direct3D 9.0c [igdumdim32.dll 10.18.10.3345] Renderer: Intel(R) HD Graphics 4600 Vendor: Intel VRAM: 1792 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll into Unity Child Domain

  • Completed reload, in 0.056 seconds Initializing input.
Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\System.Xml.dll (this message is harmless) [LoadingScreen] LoadingScreen.OnSceneLoaded() - prevMode=STARTUP nextMode=LOGIN (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.OnSceneLoaded() - m_assetLoadStartTimestamp=5247190823680921393 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.OnSceneLoaded() - END - INVALID != Phase.WAITING_FOR_SCENE_LOAD (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=UI_BnetToast family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=receive_message family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=store_button_mouse_over family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=quest_log_button_mouse_over family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] ---RegisterFriendChallenge--- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] NetCache << NetCacheFeatures (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheBoosters (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheArcaneDustBalance (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheMassiveLogin (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] ---RegisterScreenLogin--- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] NetCache << NetCacheCardValues (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheCollection (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheProfileProgress (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheDecks (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheDeckLimit (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] legend rank 0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheMedalInfo (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheProfileNotices (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCachePlayerRecords (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheHeroLevels (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheCardBacks (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheRewardProgress (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheClientOptions (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] ---RegisterProfileNotices--- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] NetCache ...USE NetCacheProfileNotices (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] NetCache << NetCacheGoldBalance (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheProfileNotices (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.OnScenePreUnload() - prevMode=LOGIN nextMode=HUB m_phase=INVALID (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] NetCache << NetCacheBoosters (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheFeatures (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.OnSceneUnloaded() - prevMode=LOGIN nextMode=HUB m_phase=INVALID (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unloading 5 Unused Serialized files (Serialized files now loaded: 25 / Dirty serialized files: 0) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 8896. Total: 18.998053 ms (FindLiveObjects: 0.891707 ms CreateObjectMapping: 0.892939 ms MarkObjects: 16.308971 ms DeleteObjects: 0.422863 ms) [LoadingScreen] LoadingScreen.OnSceneLoaded() - prevMode=LOGIN nextMode=HUB (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.OnSceneLoaded() - END - INVALID != Phase.WAITING_FOR_SCENE_LOAD (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_press_2 family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_mouseover_2 family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_mouseover_1 family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_press_1 family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=gold_spend_plate_flip_on family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=gold_spend_plate_flip_off family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=Small_Mouseover family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=Small_Click family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=Expand_Up family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=Shrink_Down family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=VO_INNKEEPER_INTRO_01 family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=UI_BnetToast family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=game_end_reward family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.OnScenePreUnload() - prevMode=HUB nextMode=TOURNAMENT m_phase=INVALID (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.OnSceneUnloaded() - prevMode=HUB nextMode=TOURNAMENT m_phase=INVALID (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unloading 2 Unused Serialized files (Serialized files now loaded: 25 / Dirty serialized files: 0) Unloading 95 unused Assets to reduce memory usage. Loaded Objects now: 8872. Total: 17.916260 ms (FindLiveObjects: 0.803029 ms CreateObjectMapping: 0.883086 ms MarkObjects: 13.430627 ms DeleteObjects: 2.277713 ms) [Bob] ---RegisterScreenTourneys--- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] NetCache << NetCachePlayQueue (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] play queue BGT_NORMAL (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheMedalHistory (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] legend rank 0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bob] OnNetCacheObjReceived SAVE --> NetCacheMedalInfo (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.OnSceneLoaded() - prevMode=HUB nextMode=TOURNAMENT (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.OnSceneLoaded() - END - INVALID != Phase.WAITING_FOR_SCENE_LOAD (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=Small_Mouseover family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=deck_select_button_press family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=hero_panel_slide_on family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=hero_panel_slide_off family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_press_1 family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_mouseover_1 family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=play_button_mouseover family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=FindOpponent_mechanism_start family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Asset] CachedAsset.UnloadAssetObject() - unloading name=Main_Title family=Sound persistent=True (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] Network.ProcessGameServer() - type=GAME_STARTING (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.SetTransitionAudioListener() - AudioListener (UnityEngine.AudioListener) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.OnScenePreUnload() - prevMode=TOURNAMENT nextMode=GAMEPLAY m_phase=INVALID (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.OnSceneUnloaded() - prevMode=TOURNAMENT nextMode=GAMEPLAY m_phase=WAITING_FOR_SCENE_UNLOAD (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.OnSceneUnloaded() - m_assetLoadEndTimestamp=5247190825207107405 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.SetAssetLoadStartTimestamp() - m_assetLoadStartTimestamp=5247190823677369621 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unloading 2 Unused Serialized files (Serialized files now loaded: 25 / Dirty serialized files: 0) Unloading 279 unused Assets to reduce memory usage. Loaded Objects now: 10660. Total: 20.695251 ms (FindLiveObjects: 1.020619 ms CreateObjectMapping: 1.316623 ms MarkObjects: 16.284338 ms DeleteObjects: 1.726349 ms) [LoadingScreen] Gameplay.Awake() (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] Gameplay.Start() (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] Network.ProcessGameServer() - type=GAME_SETUP (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] Network.ProcessGameServer() - type=START_GAMESTATE (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] Network.ProcessGameServer() - START_GAMESTATE unhandled (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.DisableTransitionUnfriendlyStuff() - STR(Clone) (UnityEngine.GameObject) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] Network.ProcessGameServer() - type=END_GAMESTATE (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.DisableTransitionUnfriendlyStuff() - BoardCameras(Clone) (UnityEngine.GameObject) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] LoadingScreen.DisableTransitionUnfriendlyStuff() - BoardStandardGame(Clone) (UnityEngine.GameObject) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] Gameplay.OnPowerHistory() - powerList=65 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] MulliganManager.HandleGameStart() - IsPastBeginPhase()=False (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] MulliganManager.WaitForHeroesAndStartAnimations() (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] MulliganManager.HandleGameStart() - IsMulliganPhase()=False (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=1 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=1 changeListId=1 taskStart=0 taskEnd=64 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - m_id=1 m_taskList=1 m_changes.Count=65 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[game=id=1 cardId= tags=4 players[0]=[ID=1 GameAccountId=[hi=144115193835963207 lo=39805807] Player=id=2 cardId= tags=10 CardBackID=10] players[1]=[ID=2 GameAccountId=[hi=144115193835963207 lo=31291977] Player=id=3 cardId= tags=10 CardBackID=10]] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=FULL_ENTITY entity=[id=4 cardId=HERO_09 name=UNKNOWN ENTITY [id=4 type=HERO zone=PLAY zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=4 type=HERO zone=PLAY zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Anduin Wrynn id=4 zone=PLAY zonePos=0 cardId=HERO_09 player=1] to OPPOSING PLAY (Hero) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Anduin Wrynn id=4 zone=PLAY zonePos=0 cardId=HERO_09 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] Gameplay.OnPowerHistory() - powerList=55 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Anduin Wrynn id=4 zone=PLAY zonePos=0 cardId=HERO_09 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Anduin Wrynn id=4 zone=PLAY zonePos=0 cardId=HERO_09 player=1] zone from -> OPPOSING PLAY (Hero) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=FULL_ENTITY entity=[id=5 cardId=CS1h_001 name=UNKNOWN ENTITY [id=5 type=HERO_POWER zone=PLAY zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=5 type=HERO_POWER zone=PLAY zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Lesser Heal id=5 zone=PLAY zonePos=0 cardId=CS1h_001 player=1] to OPPOSING PLAY (Hero Power) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Lesser Heal id=5 zone=PLAY zonePos=0 cardId=CS1h_001 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] Gameplay.OnPowerHistory() - powerList=1 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] Network.ProcessGameServer() - type=ENTITY_CHOICE (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LoadingScreen] Gameplay.OnEntityChoice() - id=2 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Lesser Heal id=5 zone=PLAY zonePos=0 cardId=CS1h_001 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Lesser Heal id=5 zone=PLAY zonePos=0 cardId=CS1h_001 player=1] zone from -> OPPOSING PLAY (Hero Power) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=FULL_ENTITY entity=[id=6 cardId= name=UNKNOWN ENTITY [id=6 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=6 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=FULL_ENTITY entity=[id=7 cardId= name=UNKNOWN ENTITY [id=7 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=7 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=FULL_ENTITY entity=[id=8 cardId= name=UNKNOWN ENTITY [id=8 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=8 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=FULL_ENTITY entity=[id=9 cardId= name=UNKNOWN ENTITY [id=9 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=9 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=FULL_ENTITY entity=[id=10 cardId= name=UNKNOWN ENTITY [id=10 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=10 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=FULL_ENTITY entity=[id=11 cardId= name=UNKNOWN ENTITY [id=11 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=11 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=FULL_ENTITY entity=[id=12 cardId= name=UNKNOWN ENTITY [id=12 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=12 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=FULL_ENTITY entity=[id=13 cardId= name=UNKNOWN ENTITY [id=13 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=13 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=FULL_ENTITY entity=[id=14 cardId= name=UNKNOWN ENTITY [id=14 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=14 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=FULL_ENTITY entity=[id=15 cardId= name=UNKNOWN ENTITY [id=15 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=15 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=FULL_ENTITY entity=[id=16 cardId= name=UNKNOWN ENTITY [id=16 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=16 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=FULL_ENTITY entity=[id=17 cardId= name=UNKNOWN ENTITY [id=17 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=17 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=FULL_ENTITY entity=[id=18 cardId= name=UNKNOWN ENTITY [id=18 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=18 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=16 change=powerTask=[power=[type=FULL_ENTITY entity=[id=19 cardId= name=UNKNOWN ENTITY [id=19 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=19 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=17 change=powerTask=[power=[type=FULL_ENTITY entity=[id=20 cardId= name=UNKNOWN ENTITY [id=20 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=20 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=18 change=powerTask=[power=[type=FULL_ENTITY entity=[id=21 cardId= name=UNKNOWN ENTITY [id=21 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=21 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=19 change=powerTask=[power=[type=FULL_ENTITY entity=[id=22 cardId= name=UNKNOWN ENTITY [id=22 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=22 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=20 change=powerTask=[power=[type=FULL_ENTITY entity=[id=23 cardId= name=UNKNOWN ENTITY [id=23 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=23 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=21 change=powerTask=[power=[type=FULL_ENTITY entity=[id=24 cardId= name=UNKNOWN ENTITY [id=24 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=24 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=22 change=powerTask=[power=[type=FULL_ENTITY entity=[id=25 cardId= name=UNKNOWN ENTITY [id=25 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=25 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=23 change=powerTask=[power=[type=FULL_ENTITY entity=[id=26 cardId= name=UNKNOWN ENTITY [id=26 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=26 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=24 change=powerTask=[power=[type=FULL_ENTITY entity=[id=27 cardId= name=UNKNOWN ENTITY [id=27 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=27 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=25 change=powerTask=[power=[type=FULL_ENTITY entity=[id=28 cardId= name=UNKNOWN ENTITY [id=28 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=28 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=26 change=powerTask=[power=[type=FULL_ENTITY entity=[id=29 cardId= name=UNKNOWN ENTITY [id=29 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=29 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=27 change=powerTask=[power=[type=FULL_ENTITY entity=[id=30 cardId= name=UNKNOWN ENTITY [id=30 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=30 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=28 change=powerTask=[power=[type=FULL_ENTITY entity=[id=31 cardId= name=UNKNOWN ENTITY [id=31 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=31 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=29 change=powerTask=[power=[type=FULL_ENTITY entity=[id=32 cardId= name=UNKNOWN ENTITY [id=32 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=32 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=30 change=powerTask=[power=[type=FULL_ENTITY entity=[id=33 cardId= name=UNKNOWN ENTITY [id=33 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=33 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=31 change=powerTask=[power=[type=FULL_ENTITY entity=[id=34 cardId= name=UNKNOWN ENTITY [id=34 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=34 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Zone] ZoneChangeList.ProcessChanges() - processing index=32 change=powerTask=[power=[type=FULL_ENTITY entity=[id=35 cardId= name=UNKNOWN ENTITY [id=35 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=35 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime
stevschmid commented 9 years ago

Although this is a rather peculiar/rare occurence, I'll look into this when I have more time.

stevschmid commented 9 years ago

Please reopen the issue if this still occurs.