it's possible to get jammed up above the horizontal vacuum tube at the start of the level, put a wall intersection at the left end so this isn't possible anymore
toggling the fields on and off works a little funny, the fields and movement kinda turn off at different times or will stay off while they move, maybe issue with the animator, not the biggest deal though
(Steve) - let electric field toggles be saved by checkpoints!
(Nick) - Give all electric field things (both death hazard and lightning renderer objects) unique names so that the (future) checkpoint code will work
music is a little loud in relation to rest of sound in my opinion, i usually find around 40-50% works for most levels (can be set on levelmusic prefab)
tube intersection color at end needs to be red to match tube
(MY OPINION) - one of the grapple points in the water zone at the bottom where the boxes drop into the water is in a really annoying spot that makes it really difficult (but not impossible) to swing across when you have a leg attached, as jumping on boxes is kinda buggy and usually i fuck it up. that one grapple point in the middle can probably be removed entirely as it's not really needed (if you agree)