Closed TobleroneSwordfish closed 2 years ago
See: https://github.com/stonepillars/goon-flock/pull/86
If I remember right, it was only working for point blanking or something, but don't remember exactly.
Works for pods too?
Also, idk, I think ideally reflected projectiles should be retaining their original shooter, if that's not what this does, which might just be an alternative fix?
Huh weird, okay let me test it more
Bug for future reference (very small): Reflected projectiles from non-mobs won't be reported (I don't think)
Bug for future reference (very small): Reflected projectiles from non-mobs won't be reported (I don't think)
Given we can't mark a turret as an enemy it's not really an issue.
True, was thinking more of pods
True, was thinking more of pods
pods are vehicles, so should be handled fine
[BUG]
About the PR
Fixes #295 and several adjacent bugs in flockdrone harm reporting code, including a condition which checked a proc which always returned false and the protection component mixing up thrown and projectile flags.
Why's this needed?
Walls are now far less threatening.