Is your feature request related to a problem? Please describe.
Comment from Norbo:
One point to consider: if you're using the inertia tensor-based rotation lock, you can bypass the need for orientation/angular velocity control. When an object has an infinite moment of inertia around a specific axis, no dynamic forces will be able to generate any angular velocity along that axis.
Original note: you can do away with the orientation/angular velocity control if using the inertia tensor based rotation lock; no dynamic forces will manage to give a body nonzero angular velocity around an axis with an infinite moment of inertia
Is your feature request related to a problem? Please describe. Comment from Norbo:
One point to consider: if you're using the inertia tensor-based rotation lock, you can bypass the need for orientation/angular velocity control. When an object has an infinite moment of inertia around a specific axis, no dynamic forces will be able to generate any angular velocity along that axis.
Original note: you can do away with the orientation/angular velocity control if using the inertia tensor based rotation lock; no dynamic forces will manage to give a body nonzero angular velocity around an axis with an infinite moment of inertia
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Additional context 2D improvements