Open atwal6400 opened 2 years ago
Bruises? Sure, that sounds like a normal feature request. But what the hell is that picture supposed to be?
Bruises? Sure, that sounds like a normal feature request. But what the hell is that picture supposed to be?
the picture is a representation of what im suggesting
Bruises? Sure, that sounds like a normal feature request. But what the hell is that picture supposed to be?
the picture is a representation of what im suggesting
I know, the point is that it's unclear what the picture is meaning, you could've just taken a picture of people playground and edited it.
Bruises? Sure, that sounds like a normal feature request. But what the hell is that picture supposed to be?
the picture is a representation of what im suggesting
I know, the point is that it's unclear what the picture is meaning, you could've just taken a picture of people playground and edited it.
idk how to
bruises already exist? bloody noses seem like a somewhat taboo feature because of how blood is inconsistently textured across the game (HD particles but pixelated blood texture) so I'm not sure how that could even be implemented, though, I'm 100% open to better/more human damage textures since I'm pretty sick of seeing the boring old purple bruise human for every injury.
bruises already exist? bloody noses seem like a somewhat taboo feature because of how blood is inconsistently textured across the game (HD particles but pixelated blood texture) so I'm not sure how that could even be implemented, though, I'm 100% open to better/more human damage textures since I'm pretty sick of seeing the boring old purple bruise human for every injury.
no im talking about bruising textures that show up on the sides of humans
the bruises that are alr in the game show up to the front and back of impacts
Feature description adds bloody noses and bruises for humans that have been damaged by blunt force. nose bleeds would be like in the vr game blood trail. and ik bruises are already in the game but im talking about bruises that show up on the left and right side of humans bruises that are alr in the game show up in the front and back of impactsl
Feature purpose realism from a violent prospective, visibly shows a human has encountered something deadly, makes melee combat look more cinematic.
Additional context
if you think im gonna spam again because i posted two things in one day thats not the case im just posting this after another because i think its a good idea and i dont want to forget.