sugarlabs / sugar-docs

Documentation for Contributors and Developers
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Improved how to contribute to SL as a designer #200

Open perriefidelis opened 4 years ago

perriefidelis commented 4 years ago

Added more helpful ways and links designers can make contributions.

quozl commented 4 years ago

Thanks for the patches.

There's so much more that can be said in how-can-i-help.md.

If you're trying to get involved, changing documentation to support your aims isn't effective. This has already been tried. (In 2018, ee2f983b35d7821971ba3f6422e8ba834c4755ec moved the paragraphs about design to GitHub, and since then there have been no substantial works focused on design; which shows nobody takes this section of the document seriously).

Sugar Labs as a community do not seem to be engaging with your meaning of design. We have a conflict of terms. I'm a software, electronics, mechanical, industrial and product designer. Devin is a music designer. Claudia and Walter are learning systems designers. Alex and Lionel have business system design skills. In the same way that we don't see what you do until you post something, you don't see what we do. So the organisation tends towards rewarding what can be seen and measured, and that's pull requests, commits, and software releases.

Sugar Labs does need graphic design work, and there is plenty to do; game backgrounds, sprites, icons, in all three software products; Sugarizer, Sugar, and Music Blocks. A focus on a logo and a our web site is missing the point of what our community is doing.

To get involved as a graphic designer, prepare some graphic designs for Sugar Labs, and work with the relevant people to get the designs iterated upon and accepted. The relevant people are Lionel Laské for Sugarizer, Walter Bender for Music Blocks, and myself for Sugar and activities.