Open sunkper opened 4 years ago
From Qodot Discord, Shifty's comment about quick_hull errors:
re. the quick_hull error, that one's a non-issue at runtime so you don't need to worry there the editor invokes quick_hull to create the wireframes it displays for collision geo, and it seems to get tripped up by corner / edge cases much easier than the actual collision code it does means brushes aren't clickable in the editor until quick_hull reruns though (ex. switching to a different scene and back), so i'll look into it
While building map with Trenchbroom, be aware of bad brushes like this. This is too complex for its size, liable to errors like it happened while testing master version of Qodot. What I wrote on Qodot Discord: