I just want a way to see if an an arcade body is overlapping with another without affecting either of them. I thought this was what ArcadePhysics2D.intersects(body1,body2):boolean did but calling this function makes the bodies move in unanticipated ways.
For instance: I have a box arcade body that could be anywhere on the map. When it's overlapped with the level's arcade body, I want its behavior to change but I don't want them to collide. I just want an isIntersecting boolean.
I just want a way to see if an an arcade body is overlapping with another without affecting either of them. I thought this was what
ArcadePhysics2D.intersects(body1,body2):boolean
did but calling this function makes the bodies move in unanticipated ways.For instance: I have a box arcade body that could be anywhere on the map. When it's overlapped with the level's arcade body, I want its behavior to change but I don't want them to collide. I just want an
isIntersecting
boolean.