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sverx
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devkitSMS
development kit and libraries for SEGA Master System / SEGA Game Gear / SEGA SG-1000 / SEGA SC-3000 homebrew programming using C language (and the SDCC compiler)
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SMS_updateSpritePosition and SMS_updateSpriteImage
#66
xfixium
closed
3 months ago
2
Tile Id Offset Meta Sprite Feature Request
#65
xfixium
closed
3 months ago
2
MetaSprite clipping?
#64
xfixium
closed
5 months ago
2
Add support for the keyboard of the SC-3000(H) and SK-1100
#63
amoibos
closed
5 months ago
3
SMS_setTileatXY
#62
xfixium
closed
5 months ago
2
assets2banks with files > 16kb in size
#61
joffb
closed
5 months ago
4
crt0: Add crt0_BASIC to allow for loading programs from BASIC IIIa/IIIb
#60
JoppyFurr
closed
6 months ago
1
SC-3000 Cassette Support
#59
JoppyFurr
closed
6 months ago
6
crt0_sg.s incorrect initialization of I/O chip
#58
JoppyFurr
closed
6 months ago
1
Add a simple makefile to compile crt0
#57
raphnet
closed
8 months ago
1
Add palette color addition logic
#56
mikehdt
closed
9 months ago
4
Added Mac binaries
#55
Carl-Dixon
closed
10 months ago
3
PSGLib - Allow to set volume attenuation on SFX
#54
armixer24
closed
6 months ago
4
SMS_saveROMBank() implementation in SMSLib.h makes it only usable in the same scope as SMS_restoreBank()
#53
kusfo
closed
1 year ago
9
Fixed building of examples with SDCC 4.2
#52
megakode
closed
1 year ago
1
SG/SC -> SG_byte_brief_array_to_VDP_data
#51
siriokds
closed
6 months ago
1
New Unsafe and Vertical Orientation Functions
#50
xfixium
closed
1 year ago
17
Implement SMS_readVRAM
#49
raphnet
closed
1 year ago
12
issue with compressed songs spawning multiple banks
#48
sverx
closed
1 year ago
3
Add basic read from VRAM functionality
#47
raphnet
closed
1 year ago
10
makesms updates
#46
raphnet
closed
2 years ago
6
SMSlib: Document color macros, H/V Count, VDP type and Vertical interrupt hook
#45
raphnet
closed
2 years ago
1
A first example to get the ball rolling
#44
raphnet
closed
2 years ago
6
Introduce SMS_putchar and SMS_printstring
#43
raphnet
closed
2 years ago
8
Workaround compilation bug - likely faster implementation now too
#42
raphnet
closed
2 years ago
6
Fix the putchar() function
#41
raphnet
closed
2 years ago
6
Timeout if the paddle is disconnected instead of blocking
#40
raphnet
closed
2 years ago
1
Use the A register explicitely with OR instruction
#39
raphnet
closed
2 years ago
4
Workaround peep bug
#38
raphnet
closed
2 years ago
1
Adding examples to this repo
#37
raphnet
opened
2 years ago
6
SG-1000 ROMs on SC-3000 - Sega standard.
#36
siriokds
closed
2 years ago
59
Asset splitting
#35
raphnet
closed
2 years ago
16
Add support for large songs spawning multiple banks
#34
raphnet
closed
2 years ago
16
Allow up to 256 banks
#33
raphnet
closed
2 years ago
2
Need clear vram on startup
#32
Alirio926
closed
2 years ago
3
Add support for a vblank interrupt hook
#31
raphnet
closed
2 years ago
4
Add SMS_saveROMBank() and SMS_restoreROMBank()
#30
raphnet
closed
2 years ago
2
Ability to install a vblank handler
#29
DUSTINODELLOFFICIAL
closed
2 years ago
7
Macros to save/restore the bank mapped to slot2?
#28
raphnet
closed
2 years ago
9
Add ROM_bank_to_be_mapped_on_slot1/0 symbols
#27
raphnet
closed
2 years ago
6
Add an assets2banks.py option to exclude files
#26
raphnet
closed
2 years ago
4
Add a way to override the default filename in single header mode
#25
raphnet
closed
2 years ago
0
Add a Makefile for building SMSlib.
#24
raphnet
closed
2 years ago
19
Return non-zero if any of the banks overflows
#23
raphnet
closed
2 years ago
1
Using PSGlib with banked code
#22
MorenoIgor
closed
2 years ago
4
32bits variables
#21
Alirio926
closed
3 years ago
2
Typo
#20
gokuone
closed
3 years ago
0
Interrupt and VDP processing
#19
110-kenichi
closed
3 years ago
8
Can I use the makesms to convert the file that contains CODE and DATA bank
#18
110-kenichi
closed
2 years ago
22
SMS_readPaddle() never returns if the paddle is disconnected
#17
raphnet
closed
2 years ago
5
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