swarmsim / swarm

Swarm Simulator, an idle game with lots of bugs.
https://www.swarmsim.com
GNU General Public License v3.0
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redesign meat/territory rush #300

Open erosson opened 9 years ago

erosson commented 9 years ago

no one uses them today. #285 has some ideas:

maybe we could make meat-rush affect all meat units - it'd basically behave like swarmwarp but with everything except the meat tab frozen. ooh, what if meat-rush rushed the meat tab better than swarmwarp, but destroyed x% of your larvae and cocoons with each use? that would make it interesting late-game. naturally you'd spend all your larvae before meatrushing, but transitioning between cloning and meatrushing would be non-trivial, and there's times when one's more efficient than the other.

maybe territory rush could get double-multiplied (well, squared) bonuses from bats and rush-mutations. or, give it a cloning/compounding effect for territory-units? that might keep it interesting. much smaller %, to keep it different from clone-larvae. might even be able to do this compounding without a cap, or with an absurdly high cap - doubling territory units is only worth one expansion - but capless compounding is pretty dangerous, need to math it out first.

erosson commented 9 years ago

delaying this; territory mutations are going to be enough of a change without territory-rush compounding territory units. that'd still be cool but it can wait.