There's a problem with the ColladaMax exporter. It manifests when you have a
mesh with a pivot point (doing $myobj.objectoffsetpos in maxscript gives
something other than [0,0,0]).
The pivot is exported in the node graph, but it's also present in the skin's
bind_shape_matrix. This leads to wrong transforms.
After I decided how to solve the problem, I will likely contribute another
patch for this (in the next days).
Original issue reported on code.google.com by nitrogen...@gmail.com on 23 Aug 2010 at 1:56
Original issue reported on code.google.com by
nitrogen...@gmail.com
on 23 Aug 2010 at 1:56