I have some really weird crashes. Yesterday I started a game and when I try to load the game the game loads but crashes after the first day. The thing is: The game just closes.
This is an extract from the log:
[13:26:14][1957.07.06.05][gfx_dds_loader.cpp:325]: Expected more data in the texture mipmaps than was actually present in file "gfx/interface/theater/assign_group_button.dds"
[13:26:14][1957.07.06.05][gfx_dds_loader.cpp:325]: Expected more data in the texture mipmaps than was actually present in file "gfx/interface/theater/theater_group_bg.dds"
[13:26:15][1957.07.06.05][containerwindow.cpp:1009]: interface/equipmentdesignerview.gui (line 3 ): Could not find "design_team_button" in window countryequipmentdesignerview
[13:26:15][1957.07.06.05][containerwindow.cpp:1009]: interface/equipmentdesignerview.gui (line 3 ): Could not find "upgrade_assigned_industrial_org" in window countryequipmentdesignerview
[13:26:15][1957.07.06.05][containerwindow.cpp:857]: interface/equipmentdesignerview.gui (line 3 ): Could not find "historical_select_design" in window countryequipmentdesignerview
[13:26:15][1957.07.06.05][theatre.cpp:4972]: Theaters or fronts has been fixed, as some spots was incorrect as in the savegame.
[13:26:16][1957.07.06.05][trigger.cpp:432]: common/decisions/PRC_50s.txt:268: state: Invalid Scope, supported: State, provided: Country
[13:26:16][1957.07.06.05][gfxairplanes.cpp:306]: Failed to read airplane scenario entity: bomber_1_carpetbombing_entity
[13:26:16][1957.07.06.05][gfxairplanes.cpp:306]: Failed to read airplane scenario entity: bomber_3_carpetbombing_entity
[13:26:16][1957.07.06.05][gfxairplanes.cpp:306]: Failed to read airplane scenario entity: bomber_1_firebombing_entity
[13:26:16][1957.07.06.05][gfxairplanes.cpp:306]: Failed to read airplane scenario entity: bomber_3_firebombing_entity
I have some really weird crashes. Yesterday I started a game and when I try to load the game the game loads but crashes after the first day. The thing is: The game just closes.
This is an extract from the log: