swordlegend / recastnavigation

Automatically exported from code.google.com/p/recastnavigation
zlib License
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endian problem of binary tile-mesh file #195

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I think there is a endian problem of binary tile-mesh file in different 
platforms which with different byte-order.

Original issue reported on code.google.com by Layze...@gmail.com on 24 Feb 2012 at 7:56

GoogleCodeExporter commented 9 years ago
The toolkit has endianess conversion functions. Have you tried them? You can 
find them in the detour navmesh builder header.

Original comment by memono...@gmail.com on 24 Feb 2012 at 9:16

GoogleCodeExporter commented 9 years ago
Oh, really nice!

Original comment by Layze...@gmail.com on 27 Feb 2012 at 2:13

GoogleCodeExporter commented 9 years ago

Original comment by memono...@gmail.com on 10 Mar 2012 at 8:11