Open szmate1618 opened 2 years ago
Currently we are checking input in a FixedUpdate function which might lead to input loss (or double input) as described here: https://answers.unity.com/questions/409507/eliminating-input-loss.html
Currently we are checking input in a FixedUpdate function which might lead to input loss (or double input) as described here: https://answers.unity.com/questions/409507/eliminating-input-loss.html