taltamir / ttpack

A collection of KoL scripts by taltamir
MIT License
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Failed to adventure in Tower Ruins #24

Open magus-prime opened 4 years ago

magus-prime commented 4 years ago

Tower Ruins were open but the script aborted when it hit the NC encounter.

`[7090] Tower Ruins Encounter: Take a Dusty Look! Take a Dusty Look! You acquire an item: dusty old book

Failed to adventure in [Tower Ruins] Stack trace:   at guzzlr_deliverLoop (guzzlr.ash:688)   at guzzlr_deliver (guzzlr.ash:706)   at guzzlr_aftercore (guzzlr.ash:723)   at main (guzzlr.ash:774) printStackOnAbort => false breakableHandling => 1 choiceAdventureScript => scripts\CounterChecker.ash promptAboutCrafting => 1`

taltamir commented 4 years ago

yea, happened to me too. I am not sure why it is doing it. I am thinking mafia is not tracking them correctly. I don't remember if doing a single manual adventure there first allowed it to proceed or not.

magus-prime commented 4 years ago

I had adventured there, manually, just not today. I thought the NC might be the cause. After the script aborted I did one, manual, adventure and then re-ran the script. It then ran to completion. If it happens again I'll try just restarting the script.

taltamir commented 4 years ago

its not the NC. there is some upstream bug on tower ruins. either with mafia, autoscend, or canadventure I need to track down which of them exactly does it and submit a fix to the relevant project and/or do a workaround. but my quick examination failed to find the problem

taltamir commented 4 years ago

https://kolmafia.us/showthread.php?25302

Requested mafia to actually track the progress of the quest The Wizard of Ego. which is how you unlock that zone. Then I could:

  1. add automatic unlocking
  2. override the can adventure check there with instead a check on the state of that quest. which will fix this issue