I've had it happen a few times where, when the script aborts, the changes to the automation preferences aren't restored to their pre-guzzlr settings. Normally I have no pre-adventure script set but when guzzlr.ash aborts it leaves the autoscend pre-adventure script in place. If the script exits normally this doesn't happen.
Updating inventory... Taking a Gold delivery Encounter: Guzzlr Client Selection Submitting option 3 for choice 1412 Searching for "bottle of gin"... Search complete. afterAdventureScript => scripts/autoscend/auto_post_adv.ash betweenBattleScript => scripts/autoscend/auto_pre_adv.ash failed to unlock the zone [The Fungal Nethers] Stack trace: at guzzlr_deliverLoop (guzzlr.ash:713) at guzzlr_deliver (guzzlr.ash:774) at guzzlr_aftercore (guzzlr.ash:791) at main (guzzlr.ash:842) printStackOnAbort => false afterAdventureScript => scripts\BestBetweenBattle.ash breakableHandling => 1 choiceAdventureScript => currentMood => default maximizerCombinationLimit => 200000 promptAboutCrafting => 1
I've had it happen a few times where, when the script aborts, the changes to the automation preferences aren't restored to their pre-guzzlr settings. Normally I have no pre-adventure script set but when guzzlr.ash aborts it leaves the autoscend pre-adventure script in place. If the script exits normally this doesn't happen.
Updating inventory... Taking a Gold delivery Encounter: Guzzlr Client Selection Submitting option 3 for choice 1412 Searching for "bottle of gin"... Search complete. afterAdventureScript => scripts/autoscend/auto_post_adv.ash betweenBattleScript => scripts/autoscend/auto_pre_adv.ash failed to unlock the zone [The Fungal Nethers] Stack trace: at guzzlr_deliverLoop (guzzlr.ash:713) at guzzlr_deliver (guzzlr.ash:774) at guzzlr_aftercore (guzzlr.ash:791) at main (guzzlr.ash:842) printStackOnAbort => false afterAdventureScript => scripts\BestBetweenBattle.ash breakableHandling => 1 choiceAdventureScript => currentMood => default maximizerCombinationLimit => 200000 promptAboutCrafting => 1