When a draw-block-level color is applied to a points style with a texture, it's applied to the texture in the points shader as a "multiply". It would be good to allow other kinds of Photoshop-style color blend modes as well without requiring custom shaders.
I have a demo showing other blend modes in action via a shader here:
When a draw-block-level
color
is applied to a points style with a texture, it's applied to the texture in the points shader as a "multiply". It would be good to allow other kinds of Photoshop-style color blend modes as well without requiring custom shaders.I have a demo showing other blend modes in action via a shader here:
http://tangrams.github.io/texture-demos/blends/
Shader code here:
https://github.com/tangrams/texture-demos/blob/gh-pages/blends/scene.yaml#L37-L40
References: