``Python: Traceback (most recent call last):
File "C:\Blender\Blender\2.92\scripts\addons\io_object_mu-master\export_mu\operators.py", line 81, in execute
return export_mu(self, context, **keywords)
File "C:\Blender\Blender\2.92\scripts\addons\io_object_mu-master\export_mu\operators.py", line 34, in export_mu
mu = export.export_object (context.active_object, filepath)
File "C:\Blender\Blender\2.92\scripts\addons\io_object_mu-master\export_mu\export.py", line 181, in export_object
mu.write(filepath)
File "C:\Blender\Blender\2.92\scripts\addons\io_object_mu-master\mu.py", line 1198, in write
self.obj.write(self)
File "C:\Blender\Blender\2.92\scripts\addons\io_object_mu-master\mu.py", line 985, in write
self.collider.write(mu)
File "C:\Blender\Blender\2.92\scripts\addons\io_object_mu-master\mu.py", line 666, in write
self.mesh.write(mu)
AttributeError: 'NoneType' object has no attribute 'write'
You deleted the faces on your mesh collider. Do not do that. There are many options to keep it out of the way, including setting its "Viewport Display" to "Wire" (object properties panel).
``Python: Traceback (most recent call last): File "C:\Blender\Blender\2.92\scripts\addons\io_object_mu-master\export_mu\operators.py", line 81, in execute return export_mu(self, context, **keywords) File "C:\Blender\Blender\2.92\scripts\addons\io_object_mu-master\export_mu\operators.py", line 34, in export_mu mu = export.export_object (context.active_object, filepath) File "C:\Blender\Blender\2.92\scripts\addons\io_object_mu-master\export_mu\export.py", line 181, in export_object mu.write(filepath) File "C:\Blender\Blender\2.92\scripts\addons\io_object_mu-master\mu.py", line 1198, in write self.obj.write(self) File "C:\Blender\Blender\2.92\scripts\addons\io_object_mu-master\mu.py", line 985, in write self.collider.write(mu) File "C:\Blender\Blender\2.92\scripts\addons\io_object_mu-master\mu.py", line 666, in write self.mesh.write(mu) AttributeError: 'NoneType' object has no attribute 'write'
location::-1
`` ksp18pc.zip
i want to export this file (attached .blend) (had to tip it so github accepts it)