Puckt is a mobile HTML5 game designed to test your visual and mathematical skills. The game was developed during a week-long Game Jam hosted at the University of Portsmouth.
At the moment, we're using a physics engine (Box2dWeb) and and a canvas library (EaselJS) that work with completely different units of measurement. We have to do loads of unit conversions, including in the ticker, which makes it rather inefficient. 60 times per second we do 3 conversions for every single object. That's every wall, plus the puck. If we had a physics engine that used the same units as our canvas library, our code would perform much better.
This could be developed and released as a separate project. We could potentially make money from it too
At the moment, we're using a physics engine (Box2dWeb) and and a canvas library (EaselJS) that work with completely different units of measurement. We have to do loads of unit conversions, including in the ticker, which makes it rather inefficient. 60 times per second we do 3 conversions for every single object. That's every wall, plus the puck. If we had a physics engine that used the same units as our canvas library, our code would perform much better.
This could be developed and released as a separate project. We could potentially make money from it too