We have some timeouts that are untuned for most things, we need to fix timeout logic for pathfindToScoreCommand since it only has a 3 second timeout for pathfinding part. If, for some reason the speaker shot command never ends, we'll never stop scoring. This hopefully won't ever happen since we do check if we have a note before we go up to score, but timeouts are something that we can trust a lot more than hasNote.
We have some timeouts that are untuned for most things, we need to fix timeout logic for
pathfindToScoreCommand
since it only has a 3 second timeout for pathfinding part. If, for some reason the speaker shot command never ends, we'll never stop scoring. This hopefully won't ever happen since we do check if we have a note before we go up to score, but timeouts are something that we can trust a lot more thanhasNote
.