Closed greysondn closed 8 years ago
Update: A friendly user in a community I frequent found the exact line this error is thrown.
/PlayerController/grid.js
, line 37
@Cylius-Optimi The commit referenced by this issue looks good, but it doesn't appear to be in the main branch. In fact I'm a bit confused about where it is exactly, because it's not showing up as one of your forks either? Are you able to send a pull request with that change included?
That's incredibly odd; my fork seems to have disappeared. I'll fork it again really quick and send another pull.
As an addendum, I'm sure we could make the layer limit higher, but we should first see how the performance is when all 15 are in use.
Why do I have a building with thirteen floors? Better question: What were the odds someone wouldn't sooner or later cash in on that cliche for a horror piece?
When I get to a certain height, the game gives me the following error:
The building is arranged such that the floor order is Ground, 1, 2, 3, ..., 11, 12, 13. The error happens during the transition in between rooms arranged as a stairwell between floors 3 and 4. After the command to go up is entered, but before the title and description of the room is shown.
Proposition: The default "ground" floor for projects is 0, which means that you can have as high as floor 3 or as low as floor B3 before encountering this problem. A way to extend the limitations or a fix would be appreciated; there is no reason for an arbitrary limit that I can foresee (within the bounds of memory). Ideally, simply not having a limitation at all would be best.