What steps will reproduce the problem?
1. use clipping: renderer.clipping = new
FrustumClipping(FrustumClipping.DEFAULT)
2. create an object and set for example scaleX=2, so the object has
non-uniform scaling applied;
3. render
What is the expected output? What do you see instead?
Clipping should behave normally, but it doesn't
Please use labels and text to provide additional information.
Original issue reported on code.google.com by tim.k...@gmail.com on 1 Dec 2008 at 9:08
Original issue reported on code.google.com by
tim.k...@gmail.com
on 1 Dec 2008 at 9:08