Open eriktorbjorn opened 4 years ago
Another example of a timer that could be running that probably shouldn't take hours is I-LANDING
. But that's less clear since the landing is postponed ever time the timer is triggered while you're not on The Heart of Gold.
Time passes strangely in the sauna, and this is probably just one example:
So that's 18 turns, and still no explosion?
Time doesn't actually pass in the sauna, it just adds to the
MOVES
counter. (The only sign that time has passed is that if Marvin was in the bridge when you entered, it moves him back to his pantry.)I-FORD
is running while Zaphod and Trillian are still on the bridge. I suppose we could add a case to see ifI-TEA
is running, and print "seconds" instead of "minutes" or "hours". Maybe adjust so that it doesn't artificially increaseMOVES
in that case, too? That's the least intrusive change I can think of.