Let win/loss and outcome chance be modified either by flags or by a 0-1.0 variable. This way it'd be possible for certain duels to be heavily weighted in favor of one character or another. (This also would tie into previous mentions of impaler or raiding events which involve slaughtering helpless or mostly helpless victims.)
Let win/loss and outcome chance be modified either by flags or by a 0-1.0 variable. This way it'd be possible for certain duels to be heavily weighted in favor of one character or another. (This also would tie into previous mentions of impaler or raiding events which involve slaughtering helpless or mostly helpless victims.)