Closed andievandy closed 10 years ago
It's a problem with some script. So, since it may be somehow caused by Mod Loader, I'm still curious, use SCRLog to get a log of the scripts execution and when it crash, send the scrlog.log
PS: If the log is empty you might need to use _FLUSHNEVER on the scrlog.ini, will make the game slower but it's for a greater good.
Here are the scrlog (with FLUSH_TIME=FLUSH_NEVER):
https://www.dropbox.com/s/tkbvr2yqwil8jn2/scrlog.log https://www.dropbox.com/s/tdqafgwz0e1sb3u/scrlog_2.log https://www.dropbox.com/s/mu0ep47oh12q1jb/scrlog_3.log
Ups.. I'm sorry, I meant FLUSH_ON_WRITE In any case, yeah, it's an script, are using any CLEO script? Which? Does it help to remove them? etc Also you noted it crashes since 0.2.0, using 0.1.15 it doesn't?
What is the server? I'll pay a visit and roam around for a while and see if crashes for me
Here's the scrlog with FLUSH_ON_WRITE: https://www.dropbox.com/s/vk813lsj3yak2xn/scrlog4.log
Yeah i'm using CLEO Mods (SA-MP Reconnect and Mod Mix Sets). Still crashed even I have removed them. All things work fine on v0.1.15.
I just noticed that the crash happened after spawning/getting a parachute. If i haven't spawn it, the mod works fine :\
Actually that was my localhost server. But you can try on this server: game.msgx.or.id:7777 (type "/para" to get a parachute)
Okay, I see. SAMP do not like the way I fetch and register models. I'll see what I can do about it. Thanks for reporting it!
Nice, all work fine now. No more crash..
Thanks..
Since modloader v2.0, my GTA:SA crashes while playing SA-MP using modloader.
Here is the SA-MP chatlog and Modloader log (when I just roaming around for about 2-3 minutes). https://www.dropbox.com/s/e98n83jb67s2m42/chatlog.txt https://www.dropbox.com/s/eh957dkfhn4x1zg/modloader.log
another crash right after I spawned a parachute. https://www.dropbox.com/s/v40hjfa2o1lbxv4/chatlog2.txt https://www.dropbox.com/s/1le3fs5foou17id/modloader2.log
Could you fix it? thanks before.. (Sorry for my bad English)