Closed Maximusya closed 8 years ago
Please review and merge if it's ok
I am sure these are equal, but I specifically used the static method BigInteger.One to give the system a 1. Probably works the same though.
I placed new BigInteger(1)
because in Unity5 pull request @iskar909 used it like this instead of BigInteger.One
: I assumed there was no such definition in Unity5 project that referenced custom BigInteger.dll library.
@iskar909, correct me if I am wrong
Sounds correct
Fixes #93