Both traces involve a Walker going to a location to try to retrieve something. In once case the GoTo return Success (and therefore the Beaver proceeds to retrieve the good) and in the other case not, so it desyncs.
No obvious nondeterminism issues here, so it's likely something to do with positional differences when this is being calculated (which I sort of hope it isn't because that's a real pain).
Need to add more traces to Walker.FindPath to keep track of position, other factors affecting success and whether it is successful.
[16-41-37.62] a141aef0-fd8d-b6e9-3d90-7abb484ff25d going to: SmallTank.Folktails(Clone)
[16-41-37.62] at BeaverBuddies.DesyncDetecter.DesyncDetecterService.Trace (System.String message) [0x00000] in <901268c815df4e7db1f4eb050fa371db>:0
at BeaverBuddies.DesyncDetecter.WalkerFindPathPatcher.Prefix (Timberborn.WalkingSystem.Walker __instance, Timberborn.WalkingSystem.IDestination destination) [0x00000] in <901268c815df4e7db1f4eb050fa371db>:0
at Timberborn.WalkingSystem.Walker.DMD<Timberborn.WalkingSystem.Walker::FindPath> (Timberborn.WalkingSystem.Walker , Timberborn.WalkingSystem.IDestination ) [0x00000] in <dc01ca20c60f4d5d8523340d13d741c7>:0
at Timberborn.WalkingSystem.Walker.GoTo (Timberborn.WalkingSystem.IDestination destination) [0x00000] in <dc01ca20c60f4d5d8523340d13d741c7>:0
at Timberborn.WalkingSystem.WalkToAccessibleExecutor.Launch (Timberborn.Navigation.Accessible accessible, System.Boolean ignoreAccessibleValidity) [0x00000] in <dc01ca20c60f4d5d8523340d13d741c7>:0
at Timberborn.WalkingSystem.WalkToAccessibleExecutor.LaunchIgnoringAccessibleValidity (Timberborn.Navigation.Accessible accessible) [0x00000] in <dc01ca20c60f4d5d8523340d13d741c7>:0
at Timberborn.Carrying.CarryRootBehavior.TryToRetrieve (Timberborn.BehaviorSystem.Decision& decision) [0x00000] in <190acb73038a409ab3329736502e4823>:0
at Timberborn.Carrying.CarryRootBehavior.Decide (Timberborn.BehaviorSystem.BehaviorAgent agent) [0x00000] in <190acb73038a409ab3329736502e4823>:0
at Timberborn.BehaviorSystem.BehaviorManager.ProcessBehavior (Timberborn.BehaviorSystem.Behavior behavior) [0x00000] in <2eb3382f25564f10bbce9a5bb87aab8e>:0
at Timberborn.BehaviorSystem.BehaviorManager.ProcessBehaviors () [0x00000] in <2eb3382f25564f10bbce9a5bb87aab8e>:0
at Timberborn.BehaviorSystem.BehaviorManager.Tick () [0x00000] in <2eb3382f25564f10bbce9a5bb87aab8e>:0
at Timberborn.TickSystem.TickableComponent.StartAndTick () [0x00000] in <a7b260a128c34edbadad619bc3eb628a>:0
at Timberborn.TickSystem.MeteredTickableComponent.StartAndTick () [0x00000] in <a7b260a128c34edbadad619bc3eb628a>:0
at Timberborn.TickSystem.TickableEntity.TickTickableComponents () [0x00000] in <a7b260a128c34edbadad619bc3eb628a>:0
at Timberborn.TickSystem.TickableEntity.DMD<Timberborn.TickSystem.TickableEntity::Tick> (Timberborn.TickSystem.TickableEntity ) [0x00000] in <a7b260a128c34edbadad619bc3eb628a>:0
at Timberborn.TickSystem.TickableEntityBucket.DMD<Timberborn.TickSystem.TickableEntityBucket::TickAll> (Timberborn.TickSystem.TickableEntityBucket ) [0x00000] in <a7b260a128c34edbadad619bc3eb628a>:0
at Timberborn.TickSystem.TickableBucketService.TickNextBucket () [0x00000] in <a7b260a128c34edbadad619bc3eb628a>:0
at BeaverBuddies.TickingService.TickReplayServiceOrNextBucket (Timberborn.TickSystem.TickableBucketService __instance) [0x00000] in <901268c815df4e7db1f4eb050fa371db>:0
at BeaverBuddies.TickingService.TickBuckets (Timberborn.TickSystem.TickableBucketService __instance, System.Int32 numberOfBucketsToTick) [0x00000] in <901268c815df4e7db1f4eb050fa371db>:0
at BeaverBuddies.TickableBucketServiceTickUpdatePatcher.Prefix (Timberborn.TickSystem.TickableBucketService __instance, System.Int32 numberOfBucketsToTick) [0x00000] in <901268c815df4e7db1f4eb050fa371db>:0
at Timberborn.TickSystem.TickableBucketService.DMD<Timberborn.TickSystem.TickableBucketService::TickBuckets> (Timberborn.TickSystem.TickableBucketService , System.Int32 ) [0x00000] in <a7b260a128c34edbadad619bc3eb628a>:0
at Timberborn.TickSystem.Ticker.DMD<Timberborn.TickSystem.Ticker::Update> (Timberborn.TickSystem.Ticker , System.Single ) [0x00000] in <a7b260a128c34edbadad619bc3eb628a>:0
at Timberborn.TickSystem.TickerUpdater.Update () [0x00000] in <a7b260a128c34edbadad619bc3eb628a>:0
Trace from a desync: newdesync.txt
Both traces involve a Walker going to a location to try to retrieve something. In once case the GoTo return Success (and therefore the Beaver proceeds to retrieve the good) and in the other case not, so it desyncs.
No obvious nondeterminism issues here, so it's likely something to do with positional differences when this is being calculated (which I sort of hope it isn't because that's a real pain).
Need to add more traces to Walker.FindPath to keep track of position, other factors affecting success and whether it is successful.