thommie-echo / TMNext-PlayerState

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Gamecrash on first CP in custom COTD #11

Closed Freeman999 closed 1 year ago

Freeman999 commented 2 years ago

I got a gamecrash on the first CP in the first knockout round in a custom COTD. Also a few months ago same issue on the official nadeo COTD. Someone also mentioned that having skindownloads activated or having too many plugins might cause an issue.

thommie-echo commented 2 years ago

Thanks for the report, would you be able to provide a list of plugins you're using and your log in case it crashes again?

XertroV commented 2 years ago

I get this via cotd delta time -- but not on custom COTD, on the nadeo ones. I usually play COTN and COTM (but not COTD due to TZs). I had been trying to debug the crash and after hard-disabling cotd delta time I haven't had the crash since. It was somewhat regular before (maybe 30% of COTDs, mb less) enough that twice in one day wasn't uncommon. I don't know that the crash was due to cotd delta time but it's the best lead I've had. (prior hypothesis was to do with setting a pb in no KO round.)

XertroV commented 2 years ago

and your log in case it crashes again?

I checked my log many times and only once did I find anything useful (mostly it just ended abruptly with no useful info):

Usually there was nothing, but one crash where I reloaded the openplanet script engine (developer > restart script engine) there was a whole bunch of log msgs (once per frame?) from cotd delat time about not being able to find a player UID -- I think that was in the manialink stuff. (I assume the player was one of the players around the cutoff; my ID appeared sometimes I think but I was also at-risk during that match, from memory.)

I once confirmed that a plugin caused the crash by stopping the script engine for the no KO and 1st round, and then enabling it after. I got a crash on the 1st CP of the 2nd round.

thommie-echo commented 1 year ago

This should be fixed in 1.3.0, let me know if it still persists.