tkuehl / pgu

Automatically exported from code.google.com/p/pgu
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gui.Switch: Draw True, when the boolean is False #26

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?

What version of the product are you using? On what operating system?

Please provide any additional information below.

Original issue reported on code.google.com by troelsyn...@gmail.com on 22 Apr 2011 at 12:01

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Here i make some changes. I close the program and start it agian. As you can 
see on photo 1 and 2, they are reversed, but when i print the booleans. It 
shows the same results?

Original comment by troelsyn...@gmail.com on 22 Apr 2011 at 10:51

Attachments:

GoogleCodeExporter commented 8 years ago
Could you be more specific about what you're doing here?

1. What operating system are you using?
2. What version of PGU are you using? What version of pygame?
3. Post a complete transcript of the commands you are entering into the python 
interpreter. How are you assigning the fullscreen variable? hwsurface? etc...
4. What are the first two screenshots of? Is that a windows config dialog?

Original comment by peter.ro...@gmail.com on 22 Apr 2011 at 8:59

GoogleCodeExporter commented 8 years ago
I have made an little example to show it. As you can see, the value, resizable, 
is False, and it prints False. But when you use the switch it print False 
again. The thrid time it shows True.

Original comment by troelsyn...@gmail.com on 24 Apr 2011 at 6:30

Attachments:

GoogleCodeExporter commented 8 years ago
I'm having trouble extracting the zip file. Could you just post the python file 
in question - I don't need the pgu source code as well.

Also what operating system are you using?

Original comment by peter.ro...@gmail.com on 24 Apr 2011 at 7:02

GoogleCodeExporter commented 8 years ago
# -*- coding: utf-8 -*-
import sys; sys.path.insert(0, "..")
import pygame
from pygame.locals import *
from sys import exit
from pgu import gui
pygame.init()

# Changing mouse settings
pygame.mouse.set_visible(True)

resizable = False
print resizable

def write_str(value):
    print str(value.value)

app = gui.Desktop()
app.connect(gui.QUIT,app.quit,None)

c = gui.Table(width=100,height=100)

c.tr()
c.td(gui.Label("Resizable"))
RE = gui.Switch(resizable)
RE.connect(gui.CLICK, write_str, RE)
c.td(RE)

app.run(c)

---------------

I'm using both Windows 7 and Mac OS X, and get the same results.

Original comment by troelsyn...@gmail.com on 24 Apr 2011 at 8:08