tobi-be / BlenderEdmExporter

Blender EDM Exporter please read the readme
MIT License
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Infantry Animations #16

Closed FredStoned closed 3 years ago

FredStoned commented 3 years ago

Tobi Hi.... me again!!! (sorry) As title says..... does the EDM export of infantry animations work? I have tried numerous methods now but the animations in game all get jumbled together...... I think that it might be the DCS engine that draws all animations at the same time....... but I cannot work out how to setup my animation of infantry movement so they work in game. I am using a generic human chassis and the GT_t.CH_t.HUMAN_ANIMATION .

I can get one animation to work at a time in game...... i.e. running..... but when I add any other arg animation in blender... the animation in game goes crazy...... Am I missing something? As always ... hope you can help

tobi-be commented 3 years ago

Hey Fredstone, the animations sum up. You should start all animations from the rest position.

FredStoned commented 3 years ago

Tobi Hi...... I did this already. The animations do sum up.....

SO...... how do I get seperate INFANTRY animations to work without summing up....

I studied the ED infantry models and they all seem to run on the same timeline..... and I looked at the "human.lua" chassis deinitions and they define the arg values and the time that they operate... thay all cross each other at the same time... yet the model viewer ...... shows the animations working independantly...... confused!?!?