Open GoogleCodeExporter opened 8 years ago
Not a rogue-like approach, but I do support the idea
Original comment by surrano
on 21 Dec 2010 at 2:55
...or perhaps an option to start out with a different character image. I am
sure that would not be too difficult to add. Then the load up page you could
show the character image next to the save file.
Original comment by joeybea...@gmail.com
on 11 Jan 2011 at 6:11
I don't see how changing character makes the game less rogue-like...especially
when I always saw random dungeons to be part of the definition of rougelike.
That being said, I like the saved game image compromise.
Original comment by theGl...@bigfoot.com
on 17 Jan 2011 at 1:38
In all roguelike games I saw so far
- form (typically: ASCII character) is determined by race
- color is determined by occupation (miner or mage)
But since we are on a fully graphical interface, why not use a wider range of
icons for different equipment. At least sword, axe, knife, staff, and
one-handed, two-handed, as well as 1h + shield.
This issue just reminded me of Diablo II where it is really cool to see your
equipment reflected even in your shadow.
$0.02
Original comment by surrano
on 17 Jan 2011 at 9:18
I think a character image selected at creation is good. Base it on class.
Original comment by rqpa...@gmail.com
on 3 Feb 2011 at 6:45
Original comment by sdeva...@gmail.com
on 10 Feb 2011 at 12:44
This engagement has been discussed here
http://andorstrail.com/viewtopic.php?f=4&t=1093
Extensively so I thought why not point this to that discussion for ease of
reference.
Original comment by jgemmajr@gmail.com
on 7 Jan 2012 at 7:19
Original issue reported on code.google.com by
rafal.wa...@gmail.com
on 8 Dec 2010 at 9:52