Closed tomara-x closed 3 months ago
no, materials and meshes are dropped as expected..
ah! it's not artifacts left by us, it's not artifacts left at all, i think that's an integrated gpu thing..
this needs more testing, preferably on different machines/systems
note the amount of ram used by quartz in the empty initial state, create entities, duplicate until a bigger amount of ram is used (note that), delete all those entities, see if the ram amount drops or remains the same
anyone seeing this and is able to, tests are appreciated
whatever this is, it's most likely either a bevy bug or my hardware
see after #130 and #128
memory used by the world isn't deallocated. a vec isn't in the world
Like tables, archetypes can be created but are never cleaned up. Empty archetypes are not removed, and persist until the world is dropped
run with the inspector and see what things are left behind (meshes? materials?) and find a way to cleanup