Closed eighteenAM closed 8 years ago
Strange... I do not see any mention of Liquid Helium in that report, or NuclearCraft... I would have to guess I've done something wrong, but I would try to get into touch with KingLemming or someone who knows TE/fluids well. They may be able to tell you what's wrong.
The issue is that your fluid has a viscosity of 0. It's a Fluid system, not a SuperFluid system - it wasn't designed for that and you shouldn't be too surprised when things break as a result. ;)
Yes, liquid helium in a carefully controlled environment at a certain temp will behave as with viscosity 0. Liquid helium in general as it flows through a network of pipes will not. Give it something in the range of 1-5 and it'll be a fair approximation.
Ah, right. Thank you - an easy fix for the next version ;)
Done
Running NuclearCraft through its paces to test inclusion with my group's modpack, and had this crash.
Ran a Thermal Expansion Fluiduct from Liquid He Extractor, with Resonant Servo to pull fluid. Crash occurred immediately upon activating the servo; I'd guess from trying to introduce the fluid "into the world."
http://pastebin.ca/3373126