Battlefront Overhaul Mod
[!IMPORTANT]
This project has be postponed until further notice (as of 26 September 2024) due to time limitations of the developer. Modders: feel free to fork (but please give credit)
Overview
Our mission:
The goal of this project is not to create a new game. The primary goals are to rebalance units and fix bugs in the stock maps.
The Second goal is to completely rewrite all of the stock missions in a way that is easy to read and make quick edits to. The source code for many of them are available now!
The final goal is to update the look of the game with preexisting assets so that it is more aligned with the canon. In the end, the game should still feel and play the same.
Planned releases:
6 July 2024: v1.0-alpha
12 July 2024: v2.0-alpha
14 July 2024: v2.1-alpha
23 August 2024: v3.0-alpha
- TBD: v1.0-beta
Project timeline
Here is our timeline from Alpha to full release, and the items which will determine when we move along in our releases.
Alpha:
Dec '23 - Oct '24
- [ ] Develop a new package for writing missions
- [x] Introduce new sound effects
- [x] Experiment with weapon and class balancing
- [x] Swap models of classes to better follow canon and promote positive gameplay (i.e. rocketeers have backpacks)
- [x] Implement unused meshes and textures
- [x] Test new model ideas by hexeditting exist meshes
- [ ] Fix major bugs in stock map bugs (i.e. AI walking into walls and not using vehicles)
- [ ] Reduce mod size
- [ ] Custom installer
Beta:
Oct '24 - Aut '25
- [ ] Refine weapon and class balancing
- [ ] Continue fixing stock map bugs
- [ ] Introduce new weapon models (i.e. shotguns, rocket launchers, etc.)
- [ ] Map balancing
- [ ] Rebalance Galactic Conquest
- [ ] Update main menu
- [ ] New voices
- [ ] Improve sound quality (i.e. distances sounds can be heard)
- [ ] Campaign support
- [ ] New space missions with deeper gameplay
v1.0 Full release:
Autumn 2025
- [ ] New maps
- [ ] Continued weapon, class, and map balancing
- [ ] Custom campaign using new assets and packages
Gallery
Improved vs original AI barriers on Coruscant:
Reskinned units in some maps and modes:
Restructured Mygeeto and updated the minimap:
Acknowledgements