[position, sides, value] call ALIVE_fnc_updateSectorHostility;
Value is a relative increment to existing hostility
// increase hostility at player's position for player's side
[getPos player, [side player], 20] call ALIVE_fnc_updateSectorHostility;
// decrease hostility at player's position for player's side
[getPos player, [side player], -20] call ALIVE_fnc_updateSectorHostility;```
to lower hostility once a Humanitarian Ration has been handed to a civ.
Giving a 30% chance on both Humanitarian Rations & Water to decrease sector hostility by -3. Tested giving humrats, need to fully implement water. This issue won't be closed until issue #41 is resolved.
Use: