HalfMove.js cause below errors in RPGMakerMZ.
I think support for RPGMaker MZ is yet to come, but I will report it.
rmmz_managers.js:2030 TypeError: this.followers(...).forEach is not a function
at Game_Player.resetPrevPos (HalfMove.js:1545)
at Game_Player.locate (HalfMove.js:1387)
at Game_Player.performTransfer (rmmz_objects.js:8135)
at Scene_Map.onMapLoaded (rmmz_scenes.js:677)
at Scene_Map.isReady (rmmz_scenes.js:669)
at Function.SceneManager.updateScene (rmmz_managers.js:2099)
at Function.SceneManager.updateMain (rmmz_managers.js:2057)
at Function.SceneManager.update (rmmz_managers.js:1938)
at Function.Graphics._onTick (rmmz_core.js:800)
at TickerListener.emit (pixi.js:9474)
HalfMove.js cause below errors in RPGMakerMZ. I think support for RPGMaker MZ is yet to come, but I will report it.
rmmz_managers.js:2030 TypeError: this.followers(...).forEach is not a function at Game_Player.resetPrevPos (HalfMove.js:1545) at Game_Player.locate (HalfMove.js:1387) at Game_Player.performTransfer (rmmz_objects.js:8135) at Scene_Map.onMapLoaded (rmmz_scenes.js:677) at Scene_Map.isReady (rmmz_scenes.js:669) at Function.SceneManager.updateScene (rmmz_managers.js:2099) at Function.SceneManager.updateMain (rmmz_managers.js:2057) at Function.SceneManager.update (rmmz_managers.js:1938) at Function.Graphics._onTick (rmmz_core.js:800) at TickerListener.emit (pixi.js:9474)