Open tripleabuilderbot opened 1 year ago
So this is a case where the UI thinks we're making a move, so expects it to either be during combat move or non-combat move, but actually we're in the middle of a battle. So somehow the UI is out of sync with what's happening in the game.
It would be good if someone could find a way to repro. Is it something like ending the phase via a shortcut while doing a move in the UI?
I marked https://github.com/triplea-game/triplea/issues/10852 as a dupe, but notably that one is during a purchase phase.
@asvitkine How do you know this is happening during a battle? If this is true shouldn't we limit the mouse over handling already before the exception location? I am also surprised that the MoveValidator is called from the MovePanel if this is really during a battle.
Log Message
Cannot determine combat or not: germansBattle
TripleA Version
2.6+14202
Java Version
11.0.9.1
Operating System
Windows 10
Stack Trace