Open JNewhart658 opened 1 month ago
Are you using the Marketplace version? Try using the GitHub version. Add the plugin to your project's Plugin folder and package the project.
I tried that as well and got a lot of errors here are some of the logs
Unfortunately, I don't install Linux on my PC, so I couldn't investigate this issue further. However, I recommend first removing the Async Loading Screen plugin and trying to package your game in Linux. If you successfully package your game without the Async Loading plugin, then the plugin may have a packaging problem with Linux.
Yeah it does, it packages for windows with async too and for Linux without it I tried to modify the code a bit this morning based on the compiler errors but nothing worked unfortunately. Alright I'll go back to my custom solution thanks for trying 👍 dang I was hoping it was a simple missing include or something
Also just to clarify this is on windows packaging a build for Linux in case anyone else comes along
I left most things default just to try it out but get this when packaging
Missing precompiled manifest for 'AsyncLoadingScreen', 'D:\UE_5.4\Engine\Plugins\Marketplace\AsyncLoadingScreen\Intermediate\Build\Linux\UnrealGame\Shipping\AsyncLoadingScreen\AsyncLoadingScreen.precompiled'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AsyncLoadingScreen.build.cs to override. If part of a plugin, also check if its 'Type' is correct.