truong-bui / AsyncLoadingScreen

Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
MIT License
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Font Glyphs not loading for Loading Text #110

Open cckelly opened 6 days ago

cckelly commented 6 days ago

Hello!

We're trying to render some Loading Text and using a font family that is used throughout the project and the font is not being loaded and just displaying [A] (missing glyph), which indicates the font can't be loaded. I do see an error with {font_name} is runtime cached, but only offline cached fonts can be sampled. Do we need to have an offline version for the font to work?

Not sure if it's related but the throbber image that I've set is also not being displayed (both on startup and the default loading screen). Any help would be greatly appreciated, on 5.3.2 using the 5.3.0 branch. See the attached image for what I'm seeing, the tip and loading text and the throbber issues are all not appearing.

font_throbber_issue

truong-bui commented 4 days ago

Hi @cckelly, I am not sure because I have no issue using custom fonts on my side. Could you check with other fonts? Cause some fonts lack characters.

image

cckelly commented 2 days ago

@truong-bui we are using the same font elsewhere so I'm not really sure the issue. I will keep investigating.