Closed bigenergy closed 3 years ago
This won't be merged in this state. There are way too many unnecessary code style changes that have nothing to do with the actual "fix", which is just a weird workaround for an unknown problem. Just running the calculation on the main thread is not a fix.
Just running the calculation on the main thread is not a fix.
However, this is a fix for me.
It's not a fix in the sense that it just works around the actual problem which might exist.
It's not a fix in the sense that it just works around the actual problem which might exist.
Hi, did you manage to find the source of the problem?
It's not a fix in the sense that it just works around the actual problem which might exist.
Hi, did you manage to find the source of the problem?
Nope, never had it happen on my server or anyone else's server. Not sure how you managed to achieve that problem at all. My server has a system with billions of items in it, more than 20k items imported/exported per second and multiple huge crafting tasks being requested every second, but I've never had anything similar to this happen.
Fix https://github.com/tth05/morerefinedstorage/issues/19