Whenever there is some kind of progress bar (with timer) visible (on world object or npc), the following error code pops up and is constantly updated/repeated.
Message: Frame:GetPoint(): Action[FrameMeasurement] failed because[Can't measure restricted regions]: attempted from: Frame:GetPoint(). Lua Taint: Tukui Time: Thu Aug 8 13:13:08 2024 Count: 1 Stack: Frame:GetPoint(): Action[FrameMeasurement] failed because[Can't measure restricted regions]: attempted from: Frame:GetPoint(). Lua Taint: Tukui [string "@Interface/AddOns/Tukui/Core/Toolkit.lua"]:129: in functionSetOutside'
[string "@Interface/AddOns/Tukui/Modules/Miscellaneous/UIWidgets.lua"]:21: in function <...ace/AddOns/Tukui/Modules/Miscellaneous/UIWidgets.lua:6>
[string "=[C]"]: in function Setup' [string "@Interface/AddOns/Blizzard_UIWidgets/Mainline/Blizzard_UIWidgetManager.lua"]:489: in functionProcessWidget'
[string "@Interface/AddOns/Blizzard_UIWidgets/Mainline/Blizzard_UIWidgetManager.lua"]:52: in function <...zard_UIWidgets/Mainline/Blizzard_UIWidgetManager.lua:46>
Whenever there is some kind of progress bar (with timer) visible (on world object or npc), the following error code pops up and is constantly updated/repeated.
Message: Frame:GetPoint(): Action[FrameMeasurement] failed because[Can't measure restricted regions]: attempted from: Frame:GetPoint(). Lua Taint: Tukui Time: Thu Aug 8 13:13:08 2024 Count: 1 Stack: Frame:GetPoint(): Action[FrameMeasurement] failed because[Can't measure restricted regions]: attempted from: Frame:GetPoint(). Lua Taint: Tukui [string "@Interface/AddOns/Tukui/Core/Toolkit.lua"]:129: in function
SetOutside' [string "@Interface/AddOns/Tukui/Modules/Miscellaneous/UIWidgets.lua"]:21: in function <...ace/AddOns/Tukui/Modules/Miscellaneous/UIWidgets.lua:6> [string "=[C]"]: in functionSetup' [string "@Interface/AddOns/Blizzard_UIWidgets/Mainline/Blizzard_UIWidgetManager.lua"]:489: in function
ProcessWidget' [string "@Interface/AddOns/Blizzard_UIWidgets/Mainline/Blizzard_UIWidgetManager.lua"]:52: in function <...zard_UIWidgets/Mainline/Blizzard_UIWidgetManager.lua:46>Locals: self = Frame { Shadow = Frame { } BorderRight = Texture { } BorderLeft = Texture { } BorderBottom = Texture { } BorderTop = Texture { } Center = Texture { } RightEdge = Texture { } backdropInfo =
I too have this issue. closing the LUA Error screen just immediately reopens. Count ticks up like a timer.
Fixed.