tukui-org / Tukui

Tukui - Live branch is Dragonflight, Wrath and Classic Era
https://tukui.org
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Error Message when dynamicaly updated progress bar is visible #176

Closed Coruin closed 3 months ago

Coruin commented 3 months ago

Whenever there is some kind of progress bar (with timer) visible (on world object or npc), the following error code pops up and is constantly updated/repeated.

Message: Frame:GetPoint(): Action[FrameMeasurement] failed because[Can't measure restricted regions]: attempted from: Frame:GetPoint(). Lua Taint: Tukui Time: Thu Aug 8 13:13:08 2024 Count: 1 Stack: Frame:GetPoint(): Action[FrameMeasurement] failed because[Can't measure restricted regions]: attempted from: Frame:GetPoint(). Lua Taint: Tukui [string "@Interface/AddOns/Tukui/Core/Toolkit.lua"]:129: in functionSetOutside' [string "@Interface/AddOns/Tukui/Modules/Miscellaneous/UIWidgets.lua"]:21: in function <...ace/AddOns/Tukui/Modules/Miscellaneous/UIWidgets.lua:6> [string "=[C]"]: in function Setup' [string "@Interface/AddOns/Blizzard_UIWidgets/Mainline/Blizzard_UIWidgetManager.lua"]:489: in functionProcessWidget' [string "@Interface/AddOns/Blizzard_UIWidgets/Mainline/Blizzard_UIWidgetManager.lua"]:52: in function <...zard_UIWidgets/Mainline/Blizzard_UIWidgetManager.lua:46>

Locals: self = Frame { Shadow = Frame { } BorderRight = Texture { } BorderLeft = Texture { } BorderBottom = Texture { } BorderTop = Texture { } Center = Texture { } RightEdge = Texture { } backdropInfo =

{ } BottomEdge = Texture { } BottomLeftCorner = Texture { } BottomRightCorner = Texture { } TopEdge = Texture { } TopRightCorner = Texture { } TopLeftCorner = Texture { } LeftEdge = Texture { } } Anchor = StatusBar { GlowCenter = Texture { } BGLeft = Texture { } BorderLeft = Texture { } tooltipLoc = 0 displayedValue = 2851 tooltipYOffset = 0 value = 2851 barText = "47 |4Minute:Minuten; 31 |4Sekunde:Sekunden;" GlowLeft = Texture { } barTextHasStyleSettings = 0 tooltipContainsHyperLink = false Spark = Texture { } SparkMask = MaskTexture { } overrideBarTextShownType = 0 tooltip = "" tooltipXOffset = 0 partitionPool =
{ } overrideBarText = "" barMinFillAlpha = 1 barTextSizeType = 0 barMin = 0 barTextEnabledState = 3 barValueTextType = 3 barTextFontType = 1 range = 3600 barMaxFillAlpha = 1 BackgroundGlow = Texture { } barMax = 3600 Label = FontString { } GlowPulseAnim = AnimationGroup { } GlowRight = Texture { } BorderCenter = Texture { } tooltipAnchor = "ANCHOR_BOTTOMLEFT" BGRight = Texture { } defaultTooltipAnchor = "ANCHOR_BOTTOMLEFT" Backdrop = Frame { } BGCenter = Texture { } BorderRight = Texture { } } OffsetX = 0.999075 OffsetY = 0.999075 Toolkit = T00LKIT { Settings =
{ } Functions =
{ } API =
{ } DefaultSettings =
{ } } `

RidleySin commented 3 months ago

I too have this issue. closing the LUA Error screen just immediately reopens. Count ticks up like a timer. Screenshot 2024-08-09 082659

tukz commented 3 months ago

Fixed.