tusharjoshi / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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Bug in cloning animated shared geometry Ogre3D models #435

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared 
geometry.
2. Load another instance of this model
3. Try setting different animations to both instances

What is the expected output? What do you see instead?
Both models should play the corresponding animation, instead, both models play 
the animation set on the last model.

Original issue reported on code.google.com by ShadowIs...@gmail.com on 19 Nov 2011 at 5:22

GoogleCodeExporter commented 8 years ago
User controlled bones are similarly broken.

Original comment by immort...@gmail.com on 21 Dec 2011 at 12:10

GoogleCodeExporter commented 8 years ago

Original comment by ShadowIs...@gmail.com on 9 Jan 2012 at 4:17