In these situations, actors had their mouth move while speaking. This has been verified in the original games. In the Unified SDK, the mouths don't move while speaking.
NPCs:
Barney pain/death sounds
Otis pain/death sounds
Specific sentences:
c1a0d
Scientist in changing room saying: Why do we all have to wear these ridiculous ties ?
c1a4i
Scientist sitting against wall while bleeding saying: Destroy that thing before it grows any larger.
Scientist screaming grabbed by one of the tentacles in the control room
of1a5b
Otis speaking while trying to grab candies from the vending machine
So far, this hasn't been seen anywhere else.
Steps to reproduce
For specific sentences, load the corresponding maps.
For Barney/Otis, you can test in maps c2a5d and of1a5b.
Description
In these situations, actors had their mouth move while speaking. This has been verified in the original games. In the Unified SDK, the mouths don't move while speaking.
NPCs:
Specific sentences:
So far, this hasn't been seen anywhere else.
Steps to reproduce
For specific sentences, load the corresponding maps. For Barney/Otis, you can test in maps
c2a5d
andof1a5b
.Build : Half-Life Unified SDK V1.0.0 Release Candidate 001
Project info
Using
cl_projectinfo_print_all
: