From Calaurn:
Is there a way to check for available tattoos (maybe via GMCP)? Or does wundersys set wsys.bals.tree to false in absence of tree tattoo? The lockqueue function has first condition that tests for paralysis and tree balance (which turns out true) and therefore tries to touch tree when instead it should move on next conditions (such as isFitnessClass() in my case) and use those cures.
I'm not sure that there is gmcp knowledge here. Could base this on auto-tree usage? Or otherwise might need a new config optionf for it.
From Calaurn: Is there a way to check for available tattoos (maybe via GMCP)? Or does wundersys set wsys.bals.tree to false in absence of tree tattoo? The lockqueue function has first condition that tests for paralysis and tree balance (which turns out true) and therefore tries to touch tree when instead it should move on next conditions (such as isFitnessClass() in my case) and use those cures.
I'm not sure that there is gmcp knowledge here. Could base this on auto-tree usage? Or otherwise might need a new config optionf for it.