Open rayrayrayraydog opened 5 months ago
Update: I found another source online saying that AMD fTPM could be contributing to audio stutter. Tried disabling this with no change.
Also having audio stuttering in the games I'm playing, Dark souls remastered and death stranding.
Bazzite install is fresh on an 3600x/7600xt system.
I tried using a USB sound card instead of the GPU's HDMI audio, and with that there is no stuttering. https://www.amazon.com/dp/B0B9H53KD9 So definitely something going on with the GPU / snd_hda_intel module. A solution that doesn't require additional hardware is ideal so I will keep testing this as the system receives updates.
I have the same problem. With chimeraos, i dont have this issue.
Ryzen 7600 Rx 7800 xt
I also have this issue under any load (games, compute) cpu: r5 3600 gpu: rx5700 ram: 32gb 3600mhz
Check if it is a scheduler bug
sudo systemctl disable com.system76.Scheduler.service
and reboot to reset everything the scheduler has done.
if you still experience stuttering please re-enable the system76-scheduler again (swap out disable
with enable --now
)
no matter the result though, please report back here. Thanks
@HikariKnight did some testing, but the problem still exist. The same with system76 disabled.
If you're using HDMI audio, this is unfortunately a known issue with one of the various HDR patches. I suspect this will be resolved shortly with the launch of Fedora 40 and kernel 6.8 and will update this issue as builds of that come online.
I do playing over hdmi, but not HDR. I have a hdr tv, but it will flickering when enabled.
If you're using HDMI audio, this is unfortunately a known issue with one of the various HDR patches. I suspect this will be resolved shortly with the launch of Fedora 40 and kernel 6.8 and will update this issue as builds of that come online.
I don't play with HDR enabled. Should that matter?
@HikariKnight did some testing, but the problem still exist. The same with system76 disabled.
thanks for testing, i have had some cases where the scheduler was causing some audio issues on my threadripper under some cpu loads so was worth checking :) Kyle already mentioned the cause though
hey just to check back in on this, I tried doing the system76 idea to no avail and looked around the internet for this issue in pipewire what fixed it for me was increasing default.clock.min-quantum in pipewire.conf from 64 to 1024 as described in this https://gitlab.freedesktop.org/pipewire/pipewire/-/wikis/Config-PipeWire#configuration-file-pipewireconf
don't know if this is the same reason as others, but in my instance this helped :3
default.clock.min-quantum
I've searched through all the pipewire.conf files I can find on my system ... they all seem to set this to 1024 already. Where did you update it exactly?
default.clock.min-quantum
I've searched through all the pipewire.conf files I can find on my system ... they all seem to set this to 1024 already. Where did you update it exactly?
the link I sent has instructions for where it is "The PipeWire configuration template file is located in /usr/share/pipewire/pipewire.conf. You can copy and edit the file to /etc/pipewire/ or ~/.config/pipewire/pipewire.conf" That file won't exist so you will have to make it, for me I even had to make /.config/pipewire itself
if its already 1024 for you, it may be a separate issue then though
Strange enough, i have also stutters when using a bluetooth headphone.
If you could update and try again I would appreciate it. May be fixed in the latest build.
If you could update and try again I would appreciate it. May be fixed in the latest build.
Just gave it a whirl. There is a definite improvement now, but the issue is still there. In What the Golf the stuttering is much less frequent, enough that I had to play for a few minutes to hear it happen two or three times. In PowerWash Simulator though it still happens pretty frequently, especially when holding down the trigger and getting a lot of noise from the sprayer.
I had also tried the pipewire.conf changes earlier (copied /usr/share/pipewire/pipewire.conf to /etc/pipewire/pipewire.conf|~/.config/pipewire/pipewire.conf, and set default.clock.min-quantum on line 32 to 1024 and rebooted). I didn't notice any significant change with this one.
rayray@gameboi:~$ sudo rpm-ostree status
State: idle
Deployments:
● ostree-image-signed:docker://ghcr.io/ublue-os/bazzite-deck:latest
Digest: sha256:79d763a11d2c16957bfb18cc1129bc9ec62b23909ad37f42ce94996eeacb00e9
Version: 39.20240323.0 (2024-03-24T06:07:55Z)
LayeredPackages: fstrcmp libcec libmicrohttpd libnfs lirc-libs monitor-edid pcre-cpp perl-Switch shairplay-libs strace terminator tinyxml x2goserver
Initramfs: '-I /etc/crypttab /etc/modprobe.d/amdgpu.conf /etc/modprobe.d/deck-blacklist.conf'
ostree-image-signed:docker://ghcr.io/ublue-os/bazzite-deck:latest
Digest: sha256:79d763a11d2c16957bfb18cc1129bc9ec62b23909ad37f42ce94996eeacb00e9
Version: 39.20240323.0 (2024-03-24T06:07:55Z)
LayeredPackages: fstrcmp libmicrohttpd libnfs lirc-libs monitor-edid pcre-cpp perl-Switch shairplay-libs strace terminator tinyxml x2goserver
Initramfs: '-I /etc/crypttab /etc/modprobe.d/amdgpu.conf /etc/modprobe.d/deck-blacklist.conf'
ostree-image-signed:docker://ghcr.io/ublue-os/bazzite-deck:latest
Digest: sha256:0a2204f5a96e9eb14affec41d09cf6035777626d190bfaabb9de48c954aca0f5
Version: 39.20240311.0 (2024-03-12T08:05:37Z)
LayeredPackages: fstrcmp libmicrohttpd libnfs lirc-libs monitor-edid pcre-cpp perl-Switch shairplay-libs strace terminator tinyxml x2goserver
Initramfs: '-I /etc/crypttab /etc/modprobe.d/amdgpu.conf /etc/modprobe.d/deck-blacklist.conf'
Pinned: yes
Is this fixed with version 2.5.0?
My machine pulled down a Fedora 40 image today so I tried this again, same result. There is still audio stuttering in the games I listed.
rayray@gameboi:~$ neofetch
rayray@gameboi
%%%%%%====%%%%%%%%%%
%%%%%%%% %%%%%%%%%%%%%% bazzite-deck:main
%%%%%%%%% %%%%%%%%%%%%%%%% Fedora Linux 40 (Kinoite) x86_64
%%%%%%%%% %%%%%%%%%%%%%%%### Linux 6.8.7-301.fsync.fc40.x86_64
%%%%%%%%% %%%%%%%%%%%%%###### 4 mins
== =======######
== =========##### B550M PG Riptide
%%%%%%%%% %%%%%%%####======##### AMD Ryzen 5 5600 (12) @ 4.47 GHz
%%%%%%%%% %%%%%#######=====##### AMD Radeon RX 6700 XT
%%%%%%%%% %%%#########=====##### 4.31 GiB / 31.26 GiB (14%)
%%%%%%%%% %%##########=====##### 1.02 TiB / 1.86 TiB (55%) - btrfs [Read-only]
%%%%%%%%%====###########=====###### 3840x2160 @ 60Hz [External]
%%%%%%%%====#########======###### ASRock LED Controller
%%%%%%%=====#####========######
%%%%###===============####### bash 5.2.26
%#######==========######### /dev/pts/0
####################### 2661 (rpm), 54 (flatpak-system), 24 (flatpak-user)
###################
########### ● ● ● ● ● ● ● ●
rayray@gameboi:~$
rayray@gameboi:~$
rayray@gameboi:~$ sudo rpm-ostree status
State: idle
Deployments:
● ostree-image-signed:docker://ghcr.io/ublue-os/bazzite-deck:latest
Digest: sha256:a08c542ed755d55ce02d062f7bc43e1cba6c7e44f16b6db05c67f2de63755af2
Version: main (2024-04-24T17:03:19Z)
LayeredPackages: fstrcmp libmicrohttpd monitor-edid pcre-cpp perl-Switch shairplay-libs strace terminator tinyxml x2goserver
Initramfs: '-I /etc/crypttab /etc/modprobe.d/amdgpu.conf /etc/modprobe.d/deck-blacklist.conf'
ostree-image-signed:docker://ghcr.io/ublue-os/bazzite-deck:latest
Digest: sha256:f87d5dd11724f35cf8f47a1d22e38777d22160412737ad8d8a288fe23758eb1d
Version: 39.20240419.0 (2024-04-19T17:09:55Z)
LayeredPackages: fstrcmp libcec libmicrohttpd libnfs lirc-libs monitor-edid pcre-cpp perl-Switch shairplay-libs strace terminator tinyxml
x2goserver
Initramfs: '-I /etc/crypttab /etc/modprobe.d/amdgpu.conf /etc/modprobe.d/deck-blacklist.conf'
ostree-image-signed:docker://ghcr.io/ublue-os/bazzite-deck:latest
Digest: sha256:0a2204f5a96e9eb14affec41d09cf6035777626d190bfaabb9de48c954aca0f5
Version: 39.20240311.0 (2024-03-12T08:05:37Z)
LayeredPackages: fstrcmp libmicrohttpd libnfs lirc-libs monitor-edid pcre-cpp perl-Switch shairplay-libs strace terminator tinyxml
x2goserver
Initramfs: '-I /etc/crypttab /etc/modprobe.d/amdgpu.conf /etc/modprobe.d/deck-blacklist.conf'
Pinned: yes
rayray@gameboi:~$ uname -a
Linux gameboi 6.8.7-301.fsync.fc40.x86_64 #1 SMP PREEMPT_DYNAMIC Tue Apr 23 17:32:01 UTC 2024 x86_64 GNU/Linux
@rayrayrayraydog Thanks. I will stay with chimeraos.
It would be great to hear from any other users that had the issue as well. It's possible that I've modified something, somewhere that is allowing this to continue happening and I've also layered several packages. I may try reinstalling from scratch to see if it continues with a fresh system.
I have the same issue with Red Dead Redemption 2. I also ended up using an USB soundcard (Creative sound blaster HD) which is a great workaround. I used the motherboards audio directly which also produced crackling, and my airpods pro never crackle but skips as you described. However I only tried out this game and Tomb Romb Raider 2013. TR did not have any issues but I played only 30 minutes with that. I'll try more and come back with more infos.
RDR2 also tends to stutter and crackle on Windows too.
My other issue with 6700XT is Blender not showing up HIP rendering. If you've got some time @rayrayrayraydog can you please try it out? Probably we have similar systems.
Tried again with today's update in Power Wash Simulator. No change yet.
rayray@gameboi:~$ rpm-ostree status
State: idle
Deployments:
● ostree-image-signed:docker://ghcr.io/ublue-os/bazzite-deck:latest
Digest: sha256:c375c636bb771c9978170087e2e0b1731ac7748ea0f34a84a42ba37b1386abfc
Version: 40.20240501.0 (2024-05-02T07:13:49Z)
LayeredPackages: fstrcmp libcec libmicrohttpd monitor-edid pcre-cpp perl-Switch shairplay-libs strace terminator tinyxml x2goserver
Initramfs: '-I /etc/crypttab /etc/modprobe.d/amdgpu.conf /etc/modprobe.d/deck-blacklist.conf'
ostree-image-signed:docker://ghcr.io/ublue-os/bazzite-deck:latest
Digest: sha256:c375c636bb771c9978170087e2e0b1731ac7748ea0f34a84a42ba37b1386abfc
Version: 40.20240501.0 (2024-05-02T07:13:49Z)
LayeredPackages: fstrcmp libmicrohttpd monitor-edid pcre-cpp perl-Switch shairplay-libs strace terminator tinyxml x2goserver
Initramfs: '-I /etc/crypttab /etc/modprobe.d/amdgpu.conf /etc/modprobe.d/deck-blacklist.conf'
ostree-image-signed:docker://ghcr.io/ublue-os/bazzite-deck:latest
Digest: sha256:0a2204f5a96e9eb14affec41d09cf6035777626d190bfaabb9de48c954aca0f5
Version: 39.20240311.0 (2024-03-12T08:05:37Z)
LayeredPackages: fstrcmp libmicrohttpd libnfs lirc-libs monitor-edid pcre-cpp perl-Switch shairplay-libs strace terminator tinyxml x2goserver
Initramfs: '-I /etc/crypttab /etc/modprobe.d/amdgpu.conf /etc/modprobe.d/deck-blacklist.conf'
Pinned: yes
Since I had issues with HIP rendering too so I tried out ChimeraOS as an alternative. No crackling at all. Bazzite have much more goodies pre-installed I assume one of those causing this. I don't even have Decky now, but I plan to install that later. Does HIP work for you?
Wanna report the same thing with a RX6600, happened with:
@KyleGospo
If you're using HDMI audio, this is unfortunately a known issue with one of the various HDR patches. I suspect this will be resolved shortly with the launch of Fedora 40 and kernel 6.8 and will update this issue as builds of that come online.
Can you link the root issue bug/discussion for this?
Edit: And yes, this seems to be the issue for me with the HDMI audio driver. Put a Fiio E10k USB DAC between my box and the receiver: No audio problems
Here to report the same thing happening with a Ryzen 5 3600 and RX5700XT. In ChimeraOS this was never an issue. Every game I've played I've noticed this in: see S31bz on Steam for examples
Hmm Diablo IV and Risk of Rain Returns seem to suffer less
Update here. Diablo IV only has crackling every so often, but Rocket League, Risk of Rain Returns, Fall Guys (proton ge) and the various other games I tend to play with friends from time to time seem to still be suffering crackling. When the Diablo IV crackling happens, sometimes the audio to the sound bar will just completely stop for a few seconds and then come back. Matt H mentioned here that I should grab more logs for this, so I will the next time I run my Steam Machine that previously worked flawlessly with ChimeraOS. Anything I should look out for in the logs, specifically? @KyleGospo
I have this issue too using a 6750xt, with hdmi out to my 4KTV in game mode.
Hi-Fi Rush has skipping audio, it really kills the fun. Haven't tried desktop, or my monitor, or other audio outputs, or many other games yet. Will investigate when I have time.
Edit:
Yeah, it only happens on TV with hdmi audio. In many games. Switching audio stops the stuttering.
Would just like to note this is still happening both on a GPD Win Mini 7840U running Bazzite as well as the following living room "Steam Machine" outputting audio over HDMI from a 5700XT: https://pcpartpicker.com/list/2x28hk
Is there a way to help get this fixed? Would love to replace Chimeraos with Bazzite, but the sound proble mens makes it unusable for me....
I was was having a lot of crackling on Fedora 40, changed api.alsa.headroom to 2048 as suggested here and it got better for apps that set the quantum to ~512-1024 but it still has a lot of crackling for lower quantum apps like scrcpy (128 quantum)
Version 3.5.0 is released! Are the issues fixed?
Just fired up What the Golf to test it out on 3.5.0. No changes for me -- still stutters.
Fired up Rocket League and then Streets of Rogue on my aforementioned Steam Machine build in Bazzite 3.5.0...looks like at least those two games are running fine now?
For me the stuttering became a lot less frequent after an earlier bazzite update. No noticeable change with 3.5.0. Would love to hear from more users that had the issue in the past and are able to test on 3.5.0.
Just installed Bazzite came from Holoiso
I finaly figured out this problem on my system,the root cause was a high irq latency caused by either the i2c bus or the rgb controller on my ram (probably the ram but not 100% sure). After disabling the support for my ram on openrgb my audio is solid no matter the uptime of my system
Specs in case anyone else is having a similar issue:
I finaly figured out this problem on my system,the root cause was a high irq latency caused by either the i2c bus or the rgb controller on my ram (probably the ram but not 100% sure). After disabling the support for my ram on openrgb my audio is solid no matter the uptime of my system
Kudos to you for figuring that out, holy hell
I was also experiencing weird drops, or cut-outs (once every 20-30 seconds) with my 6700xt.
The issue for me ended up being the HDMI cable. After exhausting every other possible googable solution, I decided to buy a jsaux DP to HDMI cable:
My previous cable was straight HDMI 2.1 cable, so im not sure if it was a bandwidth problem with the cable, or switching to a display port from the GPU.
Just thought I would drop this here as another possible solution.
My HTPC hardware:
If everyone feels that this comes down to cabling or BIOS config issues with individual systems, I'm fine with closing this ticket. The only odd thing is that some people here stated it didn't occur when using another distro. I did not test that myself.
I am against closing this. I tried the DP-HDMI adapter route but that didnt change anything. Which makes sense since it should (?) use the same audio driver to put audio through the video card. (RX6600 in my case)
Using an USB audio card completely fixes it, which in my opinion means that its a problem with the driver which puts the audio through the video card (most likely caused by one of the still needed HDR patches) (which Bazzite uses and chimeros maybe doesnt? Am not familiar enough with that to know it for sure).
the driver which puts the audio through the video card (most likely caused by one of the still needed HDR patches) (which Bazzite uses and chimeros maybe doesnt? Am not familiar enough with that to know it for sure).
Yeah, I'd agree there. ChimeraOS must be using a different driver, as changing my own cable has had no results and yet ChimeraOS audio is solid while nearly half the time Bazzite still crackles and has issues
I tried the DP-HDMI route after HDMI had crackling issues. Didn't work for me either, I tried default.clock.min-quantum
thingy too, Not sure if the config file is on right path, its at ~/.config/pipewire/pipewire.conf
So not sure whats wrong, I might try Chimera soon and report back if I do.
[Update] I did test it out on Chimera OS, Seems like for me its worse. Especially after sleep and wake(No HDR). Bazzite wasn't this bad. Hope this gets fixed. Happy to test out anything if anyone has any suggestions
Of the games I've noticed brief audio dropouts in, the worst has been TMNT Shredder's Revenge; more demanding games are either not affected or it occurs much less frequently. Turning off the game mode frame rate limiter reduced it significantly in Shredder's Revenge, though it still happens frequently (once every 30-60 seconds or so). Hardware is RX 6600 + i3 12100f.
Those of you on the -deck image still suffering audio issues, can you please try the latest :testing
and let me know if things are any better?
I did a quick test on Far Cry 5, Seems like it's resolved. I will test more games later on.
It happens when the PC is suspended and playing games after waking it up. This could be due to the GPU driver issue, For some reason, VRAM gets locked to 96mhz. But other than that I don't see Audio issues after normal restart. I'll keep an eye though.
Thank you, I appreciate it.
has been happening in No Mans Sky
Hello maybe its linked yo this
Hello maybe its linked yo this
that's good to hear
Describe the bug
I have been using bazzite since before Fedora 39 with this system, and I'm not sure when, but in the last few months the system has developed frequent audio stutters when running games. A number of users with 6700XT's have described similar issues -- in my case the audio just cuts out without any static for just a moment and does so very frequently in many games. Some games are impacted more than others. The stuttering is much more frequent when running games via Gamescope vs. launching them from the desktop. I also run the Kodi Flatpak through Steam in Gamescope and it doesn't ever have any audio stutter.
A few badly impacted games:
What did you expect to happen?
Audio stuttering should not be an issue with this hardware in these lightweight games. I am using the HDMI audio output of the GPU.
I have tried some fixes from some threads in Discord with no noticeable change:
Output of
rpm-ostree status
Hardware
System is a custom HTPC running bazzite-deck:
Extra information or context
No response